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joeldipops
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TransferBoy
Gameboy Emulator for N64 using Transfer Pak. Actual emulator logic largely written by https://github.com/koenk/gbc. Runs on https://github.com/DragonMinded/libdragon
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Any release soon?
#46
FerdinandoPH
closed
3 years ago
2
Check for available memory the right way.
#45
joeldipops
opened
4 years ago
0
Use global rootState instead of passing it around.
#44
joeldipops
opened
4 years ago
1
Switch and Reset menu options seem to be broken
#43
joeldipops
closed
4 years ago
1
Progress Bar while loading ROMs
#42
joeldipops
closed
4 years ago
3
Flicker in bottom few tile rows of screen.
#41
joeldipops
opened
4 years ago
3
Reinstate 2-player mode
#40
joeldipops
opened
4 years ago
0
Support for Larger Cartridges
#39
joeldipops
opened
4 years ago
0
Rumble Support
#38
joeldipops
closed
4 years ago
1
Use int32s whereever possible
#37
joeldipops
opened
5 years ago
1
Try building GB screen as a texture and using RDP to scale it
#36
joeldipops
closed
5 years ago
3
GBC double speed mode handling
#35
joeldipops
opened
5 years ago
1
GBC Sprite priority to be implemented.
#34
joeldipops
opened
5 years ago
0
MBC2 Accuracy
#33
joeldipops
closed
5 years ago
2
Write to Cartridge RAM less frequently
#32
joeldipops
opened
5 years ago
0
Bring gbC code in to main src folder
#31
joeldipops
closed
5 years ago
0
Update ROM memory space on mbc write time, rather than at each romx read
#30
joeldipops
closed
5 years ago
4
DKL2 Now crashes the entire system. Oh dear..........
#29
joeldipops
closed
5 years ago
1
If possible, offload render loop to RSP
#28
joeldipops
closed
4 years ago
6
Blargg cpu_instrs test reports "Timer Doesn't Work"
#27
joeldipops
opened
5 years ago
0
Anything with an MBC seems to be broken.
#26
joeldipops
closed
5 years ago
1
Everything's gone horribly wrong in the master branch.
#25
joeldipops
closed
5 years ago
0
Streamline cartridge loading screen
#24
joeldipops
closed
5 years ago
1
Rewrite MMU to take advantage of an array for faster access
#23
joeldipops
closed
5 years ago
4
Remove cruft from gbC source
#22
joeldipops
closed
5 years ago
0
Optimise via code alignment
#21
joeldipops
opened
5 years ago
2
Detect what controllers are plugged in so can't 'add game/add player' unless plugged in.
#20
joeldipops
closed
5 years ago
3
Two player mode not rendering properly
#19
joeldipops
closed
4 years ago
3
Get rid of linker hack and write proper makefile
#18
joeldipops
closed
5 years ago
1
Implement less common Cartridge Types
#17
joeldipops
opened
5 years ago
1
Replace libgbpak with own solution
#16
joeldipops
closed
5 years ago
0
Visual glitches in GBC mode
#15
joeldipops
opened
5 years ago
2
Implement obscure gb cartridge features eg. camera, IR ports, accelerometers?
#14
joeldipops
opened
5 years ago
2
Implement MBC3 Real Time Clock in TPakio and gb mmu
#13
joeldipops
opened
5 years ago
1
SGB rendering dodgy after 'only draw changed pixels'
#12
joeldipops
closed
5 years ago
0
Roll own code to read & write from GB cartridge
#11
joeldipops
closed
5 years ago
2
Implement Super Game Boy commands
#10
joeldipops
opened
5 years ago
0
Monochrome colour palette too dark
#9
joeldipops
closed
5 years ago
3
mmu_read and mmu_write converted to binary trees
#8
joeldipops
closed
5 years ago
0
B tree optimisation
#7
joeldipops
closed
5 years ago
0
Gameboy Input broken
#6
joeldipops
closed
5 years ago
1
Performance
#5
joeldipops
opened
6 years ago
9
Animation and Sound in Menus
#4
joeldipops
opened
6 years ago
0
Audio
#3
joeldipops
opened
6 years ago
0
GBC IR Transfer
#2
joeldipops
opened
6 years ago
0
Untested change to cache index to not be several KB
#1
joeldipops
closed
6 years ago
0