Closed MoritzStefaner closed 2 years ago
Hmm..
Does increasing the scale value in the displacement node have any effect?
If not, you could share the .blend file and I could take a look
Nope, no change as far as I can tell… The main difference to your setup is that my elevation file was 12000px x 12000px, so maybe that causes some scaling issues.
Attaching the blender file — thanks for your help!
I think I found the issue!
With the plane selected, go into material properties > settings > surface and under displacement select 'displacement and bump'
I must have missed this step in my tutorial!
Let me know if that does the trick,
thanks for helping me improve it :)
Yes, that's it! 😍
Noice!
P.S. If you want to prevent coastal areas from looking 'flooded' you can follow the extra step in the tutorial by creating a mask using polygons for France and Italy (if you don't have them you can use natural earth data - in QGIS select France and Italy then export > save selected features)
All the best, Joe
Wonderful, thanks! This is a lot of fun :)
Hi,
thanks for the great tutorial! I got everything to work, but my renders still look pretty "flat" — see attached sample render:
I think the adaptive subdivision has no effect. Any ideas?