joewdavies / geoblender

Tutorials for making 3D-looking maps with Blender and QGIS
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Can't get adaptive subdivision to work #2

Closed MoritzStefaner closed 2 years ago

MoritzStefaner commented 2 years ago

Hi,

thanks for the great tutorial! I got everything to work, but my renders still look pretty "flat" — see attached sample render:

Screenshot 2021-09-20 at 21 55 06

I think the adaptive subdivision has no effect. Any ideas?

Screenshot 2021-09-20 at 21 58 52 Screenshot 2021-09-20 at 21 59 08
joewdavies commented 2 years ago

Hmm..

Does increasing the scale value in the displacement node have any effect?

image

If not, you could share the .blend file and I could take a look

MoritzStefaner commented 2 years ago

Nope, no change as far as I can tell… The main difference to your setup is that my elevation file was 12000px x 12000px, so maybe that causes some scaling issues.

Attaching the blender file — thanks for your help!

3d alps.blend.zip

joewdavies commented 2 years ago

I think I found the issue!

With the plane selected, go into material properties > settings > surface and under displacement select 'displacement and bump'

image

I must have missed this step in my tutorial!

Let me know if that does the trick,

thanks for helping me improve it :)

MoritzStefaner commented 2 years ago

Yes, that's it! 😍

Screenshot 2021-09-21 at 11 44 59
joewdavies commented 2 years ago

Noice!

P.S. If you want to prevent coastal areas from looking 'flooded' you can follow the extra step in the tutorial by creating a mask using polygons for France and Italy (if you don't have them you can use natural earth data - in QGIS select France and Italy then export > save selected features)

All the best, Joe

MoritzStefaner commented 2 years ago

Wonderful, thanks! This is a lot of fun :)