Closed stalker314314 closed 3 years ago
This normalisation process should not be needed. What is the scale set to on your displacement node? have you tried lowering that value?
Scale is (default) set to 1.000
and managed to lower it to 0.01
, but Blender doesn't allow me to go lower than that. With 0.01
, I cannot get it to be lower than 2500*0.01=25
which is still extruded far above my camera. This is why I had to "normalize"
In that case it's a problem with your TIF. Did you export it from QGIS as a rendered image?
OK, that was a problem. I just exported it as TIF:( (I thought I know that, first part of tutorial and skipped it:D) I will close this issue, thanks for helping!
Hi, First of all, thanks for making this. I am Linux user for 20 years, but I stayed away from "complicated" Blender. But, as an avid OSM user, you just gave me reason to open Blender for first time determined to make something!
Issue: Once I add "subdivision surface", I got very weird behavior. As if whole plane is protruded heavily, spikes everywhere[1]. I think it is related to the fact that Blender uses meters (right?) and that TIF also outputs meters, in my case 0-2500m. However, I think your TIF must be outputting 0.0-1.0 or something small? I think I solved my problem (I think?) by adding some normalization to 0.0-1.0 range, as in picture[1]. However, first I am not sure if this is my problem only, or there is some step missing from your tutorial, so I wanted to sync with you. What do you think?
[1]
[2]