Closed dinojah closed 2 years ago
I said: use a 'math' node connected to the DEM as the color1 input of a 'mix' node and color2 as the DEM, then use the mask as the Fac of the mix node. The result of this mix node is then plugged into the displacement node.
You are plugging the mix node into the principled BSDF, not into the displacement node as i said.
So I have a problem about the last tip - raising the map as you did for Greece.
Please check my node, I think I have done everything as you said, but still don't get that effect.![question](https://user-images.githubusercontent.com/48015881/140654801-adc5db76-8157-4808-b358-f6a409cc6248.PNG)