I'm trying to create a map of the German state Thuriniga. I generated a DEM using official datasets and it looks pretty good:
However, in blender it generates weird artifacts on higher altitudes. It seems, the higher the altitude, the more spiky these artifacts get:
Notice how the lower left looks really weird.
I can't see this issue represented in the elevation map, so I assume this is a problem with my blender setup? The shader looks like the following:
(I'm using the transparency generated in the tif-file, so it looks a bit different than in the readme - removing the transparency part doesn't change anything, though)
Hi, I hope it's okay to ask for help :D
I'm trying to create a map of the German state Thuriniga. I generated a DEM using official datasets and it looks pretty good:
However, in blender it generates weird artifacts on higher altitudes. It seems, the higher the altitude, the more spiky these artifacts get:
Notice how the lower left looks really weird.
I can't see this issue represented in the elevation map, so I assume this is a problem with my blender setup? The shader looks like the following:
(I'm using the transparency generated in the tif-file, so it looks a bit different than in the readme - removing the transparency part doesn't change anything, though)
I hope you can help me with my map 😀