The map should be shaded based on the elevation and position of the sun. NOT on the fog of war / field of view. (Except at night, where it can be FOV or just a very small head lamp range.)
The goal is for the player to visually see the terrain, NOT to have it be extremely accurate. I am hoping for some optimization here to improve the efficiency of the standard algorithms.
The map should be shaded based on the elevation and position of the sun. NOT on the fog of war / field of view. (Except at night, where it can be FOV or just a very small head lamp range.)
The goal is for the player to visually see the terrain, NOT to have it be extremely accurate. I am hoping for some optimization here to improve the efficiency of the standard algorithms.