HoverRace is an online racing game originally written by Grokksoft in the mid-1990s. After Grokksoft stopped maintaining the game in the late 1990s, HoverRace was abandonware for a number of years before the original developer, Richard Langlois, opened up the source code to the public. Since then, development has been ongoing to bring HoverRace into the 21st century.
HoverRace currently runs on Windows, but the code is slowly being rewritten to be portable. A single-player proof-of-concept runs on Linux.
Download and play the latest release: http://www.hoverrace.org/
Project hosted at GitHub: https://github.com/johnsie/HoverNet/
Current Souce documentation https://github.com/johnsie/HoverNet/wiki
Old Source documentation: http://hoverrace.github.com/API/
Old HoverRace wiki: https://github.com/HoverRace/HoverRace/wiki
Installation of Visual Studio 2019 with the correct components (Read all steps for VS installation first).
Download the Visual Studio 2019 installer from Microsoft
During the install, when the workloads selctor comes up, make sure you include the Desktop C++ workloads from the workloads selector
IMPORTANT: Select the 'individual components' tab. Type 'MFC' into the searchbox and make sure you check C++ v14.23 MFC for v142 build tools (x86 & x64)
Click 'install' and let Visual Studio install itself
Installing Boost Libraries (Required by the HoverRace Sourcecode)
Opening the HoverRace Classic sourcecode in Visual Studio and Configure it:
Congratualtions you've set everything up for debug mode. Now for Release mode:
Now you've set up the Boost Libraries in both the Debug and Release versions
HoverRace should be ready to compile. Any issues or queries please get in touch. Happy Coding!!!
Try looking in the /libs forlder in the source files if ois or opendl32 files are missing If MS dlls are missing you need need to download the appropriate VC++ Runtimes from Microsoft. Google how to get them as this may change depending on where we go with this project or what type of computer you have.