Journeyman's Quest is a text-based RPG made in Java. In it, you walk aimlessly, encountering enemies and cities in your path. You build up your gear, as you feel a presence that is lurking underneath. Still aimlessly walking, but with intent, you've found this dark, otherworldly presence. It is a cute little bunny rabbit, not.
This game has the following features:
Fully fleged character
Encounters
Map
Saving and loading
And more!
20 slots
4 slots for armor and 1 for equipped weapon
GUI to show items and equipment
Affects shops and enemy encounter. The image below is the statistics GUI:
Who'd've thunk it?
Most common encounter
Sometimes you're wandering around and a litte glimmer catches your eye. You find some rocks that look to be of some value. These can be used in the forge to upgrade your items
The map is stored in the save folder, and is randomly generated as you walk around. The Boss areas are generated in advance, in one location that per multiple of 100 (x/y) up to 1000, 10 spaces radius.
The below image is a representation of the boss spawning. Red is any coordinate at a mutiple of 100, up to 1000. Boss will spawn anywhere inside the black box.
The map can be shown at all times if the user chooses. (Persistant map)
Click image or: here