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joseasoler
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Pathfinding-Framework
Pathfinding Framework is a RimWorld mod that enables the creation of custom movement rules for pawns.
MIT License
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Potential conflict with double doors
#132
joseasoler
closed
2 months ago
1
XML flag to disable flying when a specific animal becomes a shambler
#131
joseasoler
opened
3 months ago
0
Support for dessicatedBodyGraphicData in graphic extensions
#130
joseasoler
opened
3 months ago
0
Aquatic creatures trapped in a lagoon destroy terrestrial buildings they can reach when they are starving
#129
joseasoler
opened
3 months ago
0
Aquatic animals released to the wild are left on the land
#128
joseasoler
opened
4 months ago
0
Out of memory exceptions in 1.5
#127
joseasoler
closed
4 months ago
4
Rendering code improvements
#126
joseasoler
opened
5 months ago
0
Rescuing aquatic animals
#125
joseasoler
opened
6 months ago
0
Wild animals might get in land
#124
joseasoler
closed
6 months ago
1
TPS issues with wild animals during cold snaps
#123
joseasoler
closed
6 months ago
1
Split debug report text into two different dev actions
#122
joseasoler
opened
7 months ago
0
Cache duplicated AccessTools.Method calls
#121
joseasoler
opened
8 months ago
0
Compatibility issue with Achtung
#120
joseasoler
closed
8 months ago
0
Make dijkstra error reporting require a log instead of being shown unconditionally
#119
joseasoler
closed
8 months ago
0
Pens are enclosed by shallow water
#118
joseasoler
closed
8 months ago
0
Amphibious pen animals leave pens enclosed by deep water
#117
joseasoler
closed
8 months ago
0
Aquatic animals do not always spawn in water
#116
joseasoler
closed
8 months ago
0
Improve error handling in the movement types settings window
#115
joseasoler
closed
8 months ago
0
Movement type is not updated after removing apparel
#114
joseasoler
closed
8 months ago
0
Reachability of solid stone tiles
#113
joseasoler
closed
8 months ago
1
Wild animal relocation revamp
#112
joseasoler
closed
8 months ago
0
Swimming creatures occasionally lock up
#111
SaintWacko
closed
6 months ago
14
Switching human movement type to amphibious does not work
#110
SaintWacko
closed
9 months ago
2
Quests are not generated near offshore colonies
#109
SaintWacko
closed
9 months ago
5
Harmony patch unification
#108
joseasoler
closed
8 months ago
0
Translation string performance improvements
#107
joseasoler
closed
8 months ago
0
Manhunter packs not always appear at the edge of the map
#106
joseasoler
closed
9 months ago
0
Geological Landforms compatibility
#105
joseasoler
closed
9 months ago
0
Prevent aquatic animals from spawning as pets regardless of their petness value
#104
joseasoler
closed
9 months ago
1
Incompatibility between the animals gensteps and the biome variants of Biomes! Caverns
#103
joseasoler
closed
9 months ago
0
Potential performance improvements
#102
joseasoler
opened
9 months ago
1
Why does this error keep showing up?
#101
Ostranauts
closed
9 months ago
4
Amphibious creatures can cause issues on pens that are enclosed by deep water
#100
joseasoler
closed
8 months ago
0
Merge 0.2.x fixes into main
#99
joseasoler
closed
9 months ago
0
Pawn movement mod settings
#98
joseasoler
closed
9 months ago
0
Mod setting: allow aquatic creatures to move under bridges
#97
joseasoler
opened
10 months ago
0
TerrainTagGraphicExtension should stop working after the pawn dies
#96
joseasoler
closed
10 months ago
0
Error occurred while inputting items into the I/O port of the project rim factory
#95
joseasoler
closed
10 months ago
0
Incompatibility with Dubs Bad Hygiene
#94
joseasoler
closed
10 months ago
0
Setting to allow terrestrial creatures to walk slowly over deep water
#93
joseasoler
closed
9 months ago
0
Report lack of prepatcher earlier
#92
joseasoler
closed
10 months ago
0
Error when a manhunting pen animal needs to cross a fence
#91
joseasoler
closed
10 months ago
0
Incorrect cost to move into cell for doors
#90
joseasoler
closed
10 months ago
0
LocomotionGraphicExtension activates when creatures are sleeping
#89
joseasoler
opened
10 months ago
1
Terrestrial animals spawning on island biomes tend to stay in shallow water
#88
joseasoler
closed
9 months ago
0
Pollution pathfinding support
#87
joseasoler
opened
10 months ago
0
Aquatic creatures only leave the map through walkable terrain
#86
joseasoler
closed
9 months ago
0
Hediff expiration over impassable terrain
#85
joseasoler
opened
10 months ago
0
Path grid divergence with OwlChemist Windows
#84
joseasoler
closed
10 months ago
0
Flying creatures should avoid wander over deep water
#83
joseasoler
closed
10 months ago
0
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