A TypeScript implementation of the improved, faster Simplex algorithm outlined in Stefan Gustavson's Simplex noise demystified.
See fractal-noise-js (Deno: fractal_noise, NPM: fractal-noise) for higher order noise shapes.
Each make function takes a random
function (() => number)
) as its argument, defaulting to Math.random
.
makeNoise2D (random = Math.random): (x: number, y: number) => number
Returns a two-dimensional noise generation function.
makeNoise3D (random = Math.random): (x: number, y: number, z: number) => number
Returns a three-dimensional noise generation function.
makeNoise4D (random = Math.random): (x: number, y: number, z: number, w: number) => number
Returns a four-dimensional noise generation function.