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joshuaryoung
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gameWithAlex
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adds playerCharacter pushback and ability to modulate pushback per at…
#79
joshuaryoung
closed
4 years ago
0
Figure out why pushback is inconsistent
#78
joshuaryoung
opened
4 years ago
0
Haibu master
#77
joshuaryoung
closed
4 years ago
0
Player Pushback on hit/block.
#76
haibu64
closed
4 years ago
0
bugfix for attack has already hit
#75
joshuaryoung
closed
4 years ago
0
Josh master
#74
joshuaryoung
closed
4 years ago
0
Josh master
#73
joshuaryoung
closed
4 years ago
0
Haibu master
#72
joshuaryoung
closed
4 years ago
0
Josh master
#71
joshuaryoung
closed
4 years ago
0
Josh master
#70
joshuaryoung
closed
4 years ago
0
Haibu master
#69
joshuaryoung
closed
4 years ago
0
Payment status
#68
joshuaryoung
closed
4 years ago
3
Life bar should be a bar instead of discrete hearts
#67
joshuaryoung
closed
4 years ago
0
Player Reel Animation / Invincibility not adjustable. Add ability to adjust in unity
#66
joshuaryoung
closed
4 years ago
0
added bigboy reel art.
#65
joshuaryoung
closed
4 years ago
0
Haibu master
#64
joshuaryoung
closed
4 years ago
0
Add knockdown mechanic.
#63
haibu64
opened
4 years ago
0
Add 1, 2, 3 Auto-Combo for Player.
#62
haibu64
closed
4 years ago
0
Add Super Armor mechanic for Big Boy?
#61
haibu64
opened
4 years ago
0
adds ability for enemies to do multiple attacks. Acolyte has two atta…
#60
joshuaryoung
closed
4 years ago
0
Make Each Attack Have Different Reel Length
#59
joshuaryoung
closed
4 years ago
0
Discussion: How many hits should player be able to take before dying?
#58
joshuaryoung
opened
4 years ago
0
changes acolyte behavior to stop attacking once the player is dead
#57
joshuaryoung
closed
4 years ago
0
adds logic and animator / animation placeholders for isDying and deat…
#56
joshuaryoung
closed
4 years ago
0
Witch added, new player walk anim, various other bits changed.
#55
joshuaryoung
closed
4 years ago
0
Grab Input Too Strict
#54
joshuaryoung
opened
4 years ago
0
Lock on to enemies mechanic
#53
joshuaryoung
opened
4 years ago
0
Make Enemies Play Footsies
#52
joshuaryoung
closed
4 years ago
1
Enemy Pathing
#51
joshuaryoung
opened
4 years ago
0
Acolyte and Big Boy walk patterns broken
#50
joshuaryoung
opened
4 years ago
0
adds collision boxes to character, acolyte and big boi. fixes bug
#49
joshuaryoung
closed
4 years ago
0
Attack trade animation bug.
#48
haibu64
closed
4 years ago
0
bugfix for #43
#47
joshuaryoung
closed
4 years ago
0
Haibu master
#46
joshuaryoung
closed
4 years ago
0
Separate collision boxes from hurtboxes?
#45
haibu64
closed
4 years ago
0
Fill out Player Character animations.
#44
haibu64
opened
4 years ago
1
After successful jump-in attack, the first subsequent grounded attack is ignored by enemy.
#43
haibu64
closed
4 years ago
0
Haibu master
#42
joshuaryoung
closed
4 years ago
0
Enemies close to player will cancel their attack if the player is punching/kicking. See comment.
#41
haibu64
closed
4 years ago
0
replaced some player character sprites, added throw sprite.
#40
haibu64
closed
4 years ago
0
Ledge Vaulting
#39
joshuaryoung
opened
4 years ago
0
allows punch and kick animations to chain into themselves. Adjusts ac…
#38
joshuaryoung
closed
4 years ago
0
Jumping while running into a wall
#37
joshuaryoung
closed
4 years ago
0
Haibu master
#36
joshuaryoung
closed
4 years ago
0
Conversation regarding reel length variability
#35
joshuaryoung
closed
4 years ago
0
Teach Alex how to make geometry of various sizes without breaking wall climbing and ledge hopping.
#34
haibu64
opened
4 years ago
0
Hitting a reeling enemy doesn't reset Reel state.
#33
haibu64
opened
4 years ago
0
Enemy attack animation is cancelled by player moving out of enemy attack range.
#32
haibu64
opened
4 years ago
0
Enemy punch sound effect plays on the first frame of every punch.
#31
haibu64
opened
4 years ago
0
Enemies move towards player during enemy attack animation and while in hitstun/reel state..
#30
haibu64
closed
4 years ago
1
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