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jpaver
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opengametools
A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
MIT License
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Retrieving the palette index from the mesh generator
#17
groud
closed
2 years ago
3
Feature request: Merging models
#16
cshlin
closed
3 years ago
16
Delete _vox_file_eof which is no longer used
#15
jorgenpt
closed
3 years ago
0
Fix some heap overruns & uninitialized variables that are read into
#14
jorgenpt
closed
3 years ago
0
VOX string size max of 64 does not include null, need 65 bytes
#13
dougbinks
closed
3 years ago
1
Fix two compiler warnings in ogt_vox.h
#12
jorgenpt
closed
3 years ago
1
Fix assertion
#11
LLLida
closed
3 years ago
1
ogt_voxel_meshify: Suppress geometry between chunks
#10
jpaver
opened
3 years ago
0
draft: Voxel tessellation filter.
#9
mrpossoms
closed
3 years ago
3
ogt_vox: added initial support for CHUNK_ID_MATL
#8
dougbinks
closed
3 years ago
7
ogt: add ogt_stream_from_paletted_voxels_simple api
#7
jpaver
closed
3 years ago
3
Meshify User Callback
#6
mrpossoms
closed
3 years ago
3
Fix ogt_voxel_meshify.h url
#5
WouterWeynants
closed
3 years ago
1
Objects Ids
#4
kariem2k
closed
3 years ago
2
initializing variable
#3
wbraithwaite-nvidia
closed
3 years ago
1
Fix instance names
#2
Phyronnaz
closed
3 years ago
1
Corrected scanf function for unixes to sscanf
#1
mrpossoms
closed
4 years ago
2
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