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jrouwe
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JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
MIT License
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UNDETERMINISTIC report!!!Regarding ContactManifold!
#943
dflmingle
closed
8 months ago
3
Added ability to update a soft body outside of the physics simulation step
#942
jrouwe
closed
8 months ago
1
Bump setup-msbuild to v2 to fix node.js 16 deprecation warning
#941
jrouwe
closed
8 months ago
1
Large incorrect CollideShapeResult::mPenetrationDepth from mesh-capsule collision
#940
dan5sch
closed
8 months ago
4
Docs fix
#938
LeXXik
closed
8 months ago
1
Added DVec3::Set
#937
jrouwe
closed
8 months ago
0
Soft body contact callbacks
#936
jrouwe
closed
8 months ago
16
[Feature Request] gjk treat quadratics as polyhedrons with convex radius
#935
ocohen
closed
8 months ago
5
Added function to update the materials of a height field
#934
jrouwe
closed
8 months ago
1
Added Body::ResetMotion and DebugRenderer::NextFrame
#932
jrouwe
closed
8 months ago
1
Allowed DOFs now work in world space for rotation
#931
jrouwe
closed
8 months ago
1
Crash in WASM / Emscripten in browser
#929
Ono-Sendai
closed
8 months ago
5
Improved error message on failed version check
#928
jrouwe
closed
8 months ago
1
Add -faligned-allocation to macOS build
#927
jrouwe
closed
8 months ago
1
Only checking size of TransformedShape and Body in 64-bit builds
#926
jrouwe
closed
8 months ago
1
Testing
#925
jrouwe
closed
8 months ago
0
Size of `TransformedShape` and `Body` is not as expected on ARM32 with double-precision
#924
mihe
closed
8 months ago
1
Version mismatch and other bizarre problems on macOS / XCode
#923
SheridanR
closed
8 months ago
1
Compiling with double-precision for macOS <10.14 fails
#922
mihe
closed
8 months ago
2
Bugfix: When specifying a -1 for min/max distance of a distance constraint and the calculated distance is incompatible with the other limit, we'll clamp it to that value now
#920
jrouwe
closed
9 months ago
1
Prevent div by zero in Body::GetBodyCreationSettings
#919
jrouwe
closed
9 months ago
1
Bugfix: Path Constraint: Fixed spelling in enum value
#916
PhoenixIllusion
closed
9 months ago
2
`GetBodyCreationSettings()` stores NaNs when using limited DOFs
#915
mihe
closed
9 months ago
1
Added fraction hint to PathConstraintPath::GetClosestPoint
#914
jrouwe
closed
9 months ago
1
Bugfix: Jump button could be missed on high frequency monitors
#913
jrouwe
closed
9 months ago
3
Fix jitter when rendering the vehicle sample at > 60 fps
#911
jrouwe
closed
9 months ago
1
Friction axis 2 does not need to be active at the same time as axis 1 if it aligns with a restricted DOF
#910
jrouwe
closed
9 months ago
1
`ContactConstraintManager` asserts when constrained body has limited DOFs
#907
mihe
closed
8 months ago
11
Add UserData to `CharacterVirtual`
#906
skaarj1989
closed
9 months ago
2
Limiting render rate to simulation frequency (#873) Causes simulation to jitter in the sample app.
#905
voidstorm
closed
9 months ago
2
Bump mattnotmitt/doxygen-action from 1.9.5 to 1.9.8
#904
dependabot[bot]
closed
9 months ago
0
‘%d’ directive output may be truncated writing between 1 and 11 bytes into a region of size 9
#903
tksuoran
closed
9 months ago
2
Vehicle constraint bugfixes
#901
jrouwe
closed
9 months ago
1
Fixed GCC 11.4 warning in JobSystemThreadPool.cpp
#900
jrouwe
closed
9 months ago
1
GCC 11 output may be truncated copying 15 bytes from a string of length 63
#899
tksuoran
closed
9 months ago
1
Soft body bug fixes
#898
jrouwe
closed
9 months ago
1
Is this Lib compatible with the Apple Chips M1 and M2?
#896
MrScautHD
closed
9 months ago
0
Soft bodies don't seem to work with scaled compound shapes
#895
mihe
closed
9 months ago
1
Introduce the DEBUG_RENDERER setting
#894
AndreaCatania
closed
9 months ago
4
The VirtualCharacter doesn't find the ground contacts when mMaxSlopeAngle is above 60 degrees
#892
AndreaCatania
closed
9 months ago
4
Added additional check to see that a triangle is not degenerate after quantization
#891
jrouwe
closed
9 months ago
1
Made math type args (like Vec3Arg) const so that it remains possible to change them to a const reference
#890
jrouwe
closed
9 months ago
4
Draw vehicle wheels when drawing the constraints
#889
jrouwe
closed
9 months ago
1
Bugfix: Cast sphere vs triangle could return false positive
#888
jrouwe
closed
9 months ago
3
Collision with degenerate line triangle
#886
virt00l
closed
9 months ago
1
Fix BodySetIslandIndex SolvePositionConstraints race condition
#884
ocohen
closed
9 months ago
4
Implemented enhanced internal edge removal algorithm
#882
jrouwe
closed
9 months ago
1
Replacing JPH_CRASH with std::abort
#881
jrouwe
closed
9 months ago
1
FreeBSD compilation fix
#880
IvanZinkevich
closed
9 months ago
1
Added support for a vertex radius for soft bodies.
#879
jrouwe
closed
9 months ago
1
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