Carpet Sky Additions is a module for fabric-carpet originally based on skyrising/skyblock.
This mod aims to provide an expert-level SkyBlock style gameplay that depends on players' knowledge of Minecraft mechanics. In some cases, outside tools such as Chunkbase or MiniHUD will be helpful. Usage of these is encouraged. Sometimes extended grinding or AFKing will be required for progression. Unless SkyBlock world generation is chosen or features are specifically enabled, the mod will do nothing. This means SkyBlock and Non-SkyBlock worlds can be switched between easily without restarting the client.
The easiest way to use this mod is to install the modpack called Vanilla Sky: Everything from Nothing which is available on CurseForge.
To create a new SkyBlock world, choose World Type: SkyBlock
and enable the datapack "carpetskyadditions/skyblock"
.
If you want a harder challenge, also enable the datapack "carpetskyadditions/skyblock_acacia"
to start with an
Acacia
tree instead of an Oak tree.
For custom or server installations, follow the Detailed Installation Instructions
A SkyBlock world generates exactly like a Default generation world, but with every block removed. Biomes and Structure Bounding Boxes are kept in place. This means Husks will still spawn in Deserts and Blazes will spawn in Nether Fortresses, for example. Even with almost every block removed, you have access to most things in the game.
SkyBlock generation does, however, leave a few unobtainable resources. In addition to adding SkyBlock generation, this mod also fills in the gaps, making as minimal and Minecrafty changes as possible.
The biggest progress-blocker is Lava, which is unobtainable by default. This prevents going to the Nether or End or getting Cobblestone. This mod fixes that problem by providing a way to get Lava.
Sand is also very limited in a default SkyBlock world, but the mod allows for more to be created.
Most other resources provided by this mod are cosmetic and don't make major changes to progression, such as Dead Bushes and Ender Dragon Heads.
When possible, changes were added to a datapack instead of being programmed into the mod for ease of user customization. The datapack is built into the mod.
SkyBlock advancements were also added to guide progression and document the mod's changes to vanilla.
When installed with default settings, all blocks, items, mobs, and advancements obtainable in Default generation are obtainable in SkyBlock generation.
This mod provides a command for generating islands, which simplifies having multiple players on the same server with different starting islands.
If you get stuck, a general progression walkthrough is available here.
The mod and the datapack are available for translation using CrowdIn. If you are able to add translations, your help would be much appreciated.
@skyrising for the initial mod idea
@DeadlyMC for the initial ideas for the datapack
@gnembon for fabric-carpet
All the translators on CrowdIn
This project is licensed under the terms of the MIT license.