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jtapolczai
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wumpus
Affective Wumpus world.
Apache License 2.0
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Certain messages cause a huge amount of enthusiasm
#50
jtapolczai
closed
8 years ago
1
Output agent actions to stdout
#49
jtapolczai
closed
8 years ago
1
Write future work
#48
jtapolczai
closed
8 years ago
2
Let the global PSBC insert an AMYouAreHere
#47
jtapolczai
closed
8 years ago
2
Stamina loss reduces enthusiasm (to prevent too much aimless wandering)
#46
jtapolczai
closed
8 years ago
0
Have low temperature create contentment (animals are day-active)
#45
jtapolczai
closed
8 years ago
0
Have free cells create a small amount of contentment.
#44
jtapolczai
closed
8 years ago
0
Give names to emotional nodes
#43
jtapolczai
closed
8 years ago
0
Should the body-message be sent to the agent AFTER all previous agents have acted?
#42
jtapolczai
closed
8 years ago
1
Clean up the MsgBody mess
#41
jtapolczai
closed
8 years ago
2
Make localMessages global
#40
jtapolczai
closed
8 years ago
1
Addmemory doesn't actually add a memory
#39
jtapolczai
closed
8 years ago
1
Generate appropriate belief if the DM retracted steps
#38
jtapolczai
closed
8 years ago
0
Merge memory and BG
#37
jtapolczai
closed
8 years ago
1
DM.hasPlan delivers incorrent values
#36
jtapolczai
closed
9 years ago
0
BeliefGenerator doesn't create an agent index
#35
jtapolczai
closed
8 years ago
1
Have the belief generator/memory component add MyPosition messages
#34
jtapolczai
closed
8 years ago
1
Handle emotional reactions to stimuli from the previous round
#33
jtapolczai
closed
9 years ago
1
Have the World simulator add Lost/Received messages
#32
jtapolczai
closed
8 years ago
2
persistentMessagesComponent deletes plan messages
#31
jtapolczai
closed
9 years ago
3
DecisionMaker fails in its first round
#30
jtapolczai
closed
9 years ago
2
Messages are reinserted too often
#29
jtapolczai
closed
9 years ago
1
Agent fall into infinite loop
#28
jtapolczai
closed
9 years ago
2
Write simulation
#27
jtapolczai
closed
8 years ago
1
Implement limit on planning
#26
jtapolczai
closed
9 years ago
0
Make the coordinates in AgentMessage relative
#25
jtapolczai
closed
9 years ago
0
Send messages to agents
#24
jtapolczai
closed
9 years ago
0
Let agents occasionally go to the side instead of approaching their target/fleeing in a straight line
#23
jtapolczai
closed
8 years ago
1
Make instinctive affective choices weighted.
#22
jtapolczai
closed
8 years ago
1
Do statistics
#21
jtapolczai
closed
9 years ago
0
Create SJS for newly encountered agents
#20
jtapolczai
closed
9 years ago
0
Implement 4 canonical agents
#19
jtapolczai
closed
9 years ago
1
Implement DecisionMaker
#18
jtapolczai
closed
9 years ago
3
Write new message-handling mechanism
#17
jtapolczai
closed
9 years ago
0
Added lostItem-constructors to AgentMessage
#16
jtapolczai
closed
9 years ago
0
Handle bodily agentMessages
#15
jtapolczai
closed
9 years ago
1
Handle imaginary data in the Affect-component
#14
jtapolczai
closed
9 years ago
1
Replace 'fatigue' by 'stamina'
#13
jtapolczai
closed
9 years ago
0
Add accessors for ADTs for NodeConditions
#12
jtapolczai
closed
9 years ago
1
Deal with the absence of information
#11
jtapolczai
closed
9 years ago
4
Implement affective reactions via graphs
#10
jtapolczai
closed
9 years ago
3
Describe shortcomings of the message model.
#9
jtapolczai
closed
8 years ago
1
Implement hunger
#8
jtapolczai
closed
9 years ago
0
Implement readAgent
#7
jtapolczai
closed
9 years ago
1
Agent/Wumpus shouldn't be able to move if its fatigue is too low for the given edge
#6
jtapolczai
closed
9 years ago
0
Describe future work
#5
jtapolczai
closed
8 years ago
1
Change incoming perceptions on p69
#4
jtapolczai
closed
8 years ago
1
Implement agent AI
#3
jtapolczai
closed
9 years ago
0
Take edge danger/fatigue into account
#2
jtapolczai
closed
9 years ago
0
Created edge data
#1
jtapolczai
closed
9 years ago
1
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