jtsage / FS22_ProductionInspector

First we had vehicles, then I wanted productions too.
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FS22_ProductionInspector

GitHub release (latest by date) GitHub all releases

First I did the vehicle one. Then I thought it might be nice to have productions on screen too. Then there was an animal one, but it was too much so - BIG NEWS:

ProductionInspector now includes AnimalInspector and the conceived, but never released SiloInspector

Note about the ZIP in the repo

That ZIP file, while the ?working? mod, is usually my test version. It's updated multiple times per version string, so be aware if you download from there, instead of the releases page, you might be unknowingly using an old version. For "official" releases, please use the release link to the right.

Multiplayer

No idea. I left the flag on for now, but I can't imagine it will work flawlessly.

Features

Default Input Bindings

Options

All options are set via a xml file in modSettings/FS22_ProductionInspector/savegame##/productionInspector.xml

Most view options can be set in the in-game settings menu (scroll down)

displayMode (configurable in the game settings menu)

in-game configurable

colors

Fill type levels are color coded from empty (green) to full (red) unless it is a consumable in a consuming vehicle, in which case the scale is flipped. There is a color blind mode available (use the game setting). All other colors are defined with a red, green, blue, and alpha component

text

dev, debug and extras

Sample