jtsage / FS22_simpleInspector

Spiritual ripoff of VehicleInspector - pared down to what I need/want, and completely re-written
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FS22_SimpleInspector

GitHub release (latest by date) GitHub all releases

Spiritual ripoff of VehicleInspector - pared down to what I need/want

Note about the ZIP in the repo

That ZIP file, while the ?working? mod, is usually my test version. It's updated multiple times per version string, so be aware if you download from there, instead of the releases page, you might be unknowingly using an old version. For "official" releases, please use the release link to the right.

Features

Default Input Bindings

Options

All options are set via a xml file in modSettings/FS22_SimpleInspector/savegame##/simpleInspector.xml

Most view options can be set in the in-game settings menu (scroll down)

displayMode (configurable in the game settings menu)

in-game configurable

colors

Fill type levels are color coded from empty (green) to full (red) unless it is a consumable in a consuming vehicle, in which case the scale is flipped. There is a color blind mode available (use the game setting). All other colors are defined with a red, green, blue, and alpha component

text

dev, debug and extras

Custom Order

Not totally supported yet, but in the xml settings you will find displayOrder - the options are

Additionally you can append an asterisk (*) after each element to show a separator after that element when it is printed (either enabled in settings, or in the case of something like damage, when applicable). You can use a dash (-) instead for a single space. e.g.

__DAM*__ will output " -!!- | " when the vehicle is damaged, and nothing when not damaged. __AIT-__ will show the AI tag with a space after it when on AI control.

You must use a single underscore between terms!!

Default: SPD_SEP_GAS_SEP_DAM*_FLD*_AIT*_USR-_VEH_FIL

Sample