gbatris is a classic-style tetris game for the Nintendo GameBoy Advance.
I always liked the original GameBoy tetris, and not any of the "improved" versions that where released for the GBA and the Nintendo DS. So I made gbatris to be as close as possible to the original GameBoy tetris.
gbatris is based on, and shares some code with, my previous termtris
project,
which is a tetris for ANSI/VT220-compatible terminals on UNIX systems:
http://nuclear.mutantstargoat.com/sw/termtris
Copyright (C) 2019 John Tsiombikas nuclear@member.fsf.org
This program is free software. Feel free to use, modify, and/or redistribute it under the terms of the GNU General Public License version 3, or at your option, any later version published by the Free Software Foundation. See COPYING for details.
The background music is a short loop from Greig Stewart's Korobeinki composition and performance on a Laser Harp. Copyright (C) 2012 Greig Stewart greig@thereminhero.com Get the full version and support the artist on bandcamp: https://thereminhero.bandcamp.com/album/lasers-theremin-nes-gameboy
Current release of gbatris is v1.0, and is available as a gziped tarball or a zip archive. Both archives are identical, and contain source code, data files, and a pre-compiled GameBoy Advance ROM image:
Alternatively you may clone the latest version of the source code, directly from the git repository:
git clone https://github.com/jtsiomb/gbatris
To build gbatris you need the devkitarm GBA toolchain from: https://devkitpro.org
No libraries are used other than the GCC C runtime support libraries; just the C
compiler, binutils, and link scripts. So if you already have a freestanding ARM
cross-compiler (target arm-none-eabi
), you can probably just grab the
appropriate link script, and spec file from the devkitarm archives, and use them
to build gbatris.
Additionally, the img2tiles
tool, which is built as part of the gbatris build
process, depends on libpng and zlib.