antimicroX is a graphical program used to map keyboard keys and mouse controls to a gamepad. This program is useful for playing PC games using a gamepad that do not have any form of built-in gamepad support. However, you can use this program to control any desktop application with a gamepad; on Linux, this means that your system has to be running an X environment in order to run this program.
This program is currently supported under various Linux distributions.
Informations about all developers from AntiMicro team and main creator (Ryochan7) are included in application. Their old versions are here:
https://github.com/AntiMicro/antimicro
https://github.com/Ryochan7/antimicro
Screenshots:
This program is licensed under the GPL v.3. Please read the LICENSE text document included with the source code if you would like to read the terms of the license. The license can also be found online at http://www.gnu.org/licenses/gpl.txt
Usage: antimicroX [options] [profile]
Options:
-h, --help Print help text.
-v, --version Print version information.
--tray Launch program in system tray only.
--no-tray Launch program with the tray menu disabled.
--hidden Launch program without the main window
displayed.
--profile <location> Launch program with the configuration file
selected as the default for selected
controllers. Defaults to all controllers.
--profile-controller <value> Apply configuration file to a specific
controller. Value can be a
controller index, name, or GUID.
--unload [<value>] Unload currently enabled profile(s).
Value can be a controller index, name, or GUID.
--startSet <number> [<value>] Start joysticks on a specific set.
Value can be a controller index, name, or GUID.
-d, --daemon Launch program as a daemon. Use only on Linux.
--log-level (debug|info) Enable logging. Default: debug.
--log-file <filename> Choose a file for writing logs
--eventgen (xtest|uinput) Choose between using XTest support and uinput
support for event generation. Use only if you have
enabled xtest and uinput options on Linux. Default: xtest.
-l, --list Print information about joysticks detected by
SDL. Use only if you have sdl library. You can
check your controller index, name or
even GUID.
This program is written in C++ using the Qt framework. A C++ compiler and a proper C++ build environment will need to be installed on your system prior to building this program. Under Debian and Debian-based distributions like Ubuntu, the easiest way to get a base build environment set up is to install the meta-package build-essential. The following packages are required to be installed on your system in order to build this program:
In order to build this program, open a terminal and cd into the antimicroX directory. Enter the following commands in order to build the program:
cd antimicroX
mkdir build && cd build
cmake ..
make
sudo make install
or
cd antimicrox
mkdir build && cd build
cmake --build .
sudo cmake --install .
git clone https://github.com/archlinux-lucjan/archlinux-packages.git
cd antimicrox-git
makepkg -sric
or
trizen -S antimicrox-git
dnf install antimicroX
Distro | Maintainer | Package |
---|---|---|
Arch Linux | Piotr Górski | antimicrox-git AUR |
Fedora Linux | Gergely Gombos | antimicroX |
Already built .deb files are available on Release Page
cd antimicroX
mkdir build && cd build
cmake ..
cpack
If you want to run application without building process and choose between various distributions, then look here
All full tags variations:
juliagoda/antimicrox:latest
juliagoda/antimicrox:3.0-ubuntu-bionic
juliagoda/antimicrox:3.0-fedora-latest
juliagoda/antimicrox:3.0-suseleap15.2
Because the docker likes to replace the README on the docker hub website with this one. I need to add informations about how to run image:
You should as first:
git pull juliagoda/antimicrox:3.0-ubuntu-bionic
where "3.0-ubuntu-bionic" is a tag and can be replaced by other chosen tag. Next we have to create group docker and add user to it. Look here. To run GUI docker apps:
xhost +local:docker
To finally run image:
docker run -it -e DISPLAY=unix$DISPLAY --mount type=bind,source=/dev/input,target=/dev/input --device /dev/input --mount type=bind,source=/home/$USER,target=/home/$USER --net=host -e HOME=$HOME --volume="/tmp/.X11-unix:/tmp/.X11-unix:rw" --device /dev/dri:/dev/dri --workdir=$HOME antimicrox:3.0-ubuntu-bionic
This allows the use your files from your home directory and the use of your connected devices without other workarounds
Create build directory
mkdir build && cd ./build
Download tools used for creating appimages (and make them executable)
wget https://github.com/linuxdeploy/linuxdeploy/releases/downloacontinuous/linuxdeploy-x86_64.AppImage
wget https://github.com/AppImage/AppImageKit/releases/downloacontinuous/appimagetool-x86_64.AppImage
wget https://github.com/linuxdeploy/linuxdeploy-plugin-qt/releasedownload/continuous/linuxdeploy-plugin-qt-x86_64.AppImage
chmod +x linuxdeploy-x86_64.AppImage
chmod +x appimagetool-x86_64.AppImage
chmod +x linuxdeploy-plugin-qt-x86_64.AppImage
Build antimicroX and install it in AppDir directory
cmake .. -DCMAKE_INSTALL_PREFIX=/usr
make
make install DESTDIR=AppDir
Create AppImage file
./linuxdeploy-x86_64.AppImage --appdir AppDir --plugin qt
./appimagetool-x86_64.AppImage AppDir/ --no-appstream
If you are having problems with antimicroX detecting a controller or detecting all axes and buttons, you should test the controller outside of antimicroX to check if the problem is with antimicroX or not. The two endorsed programs for testing gamepads outside of antimicroX are sdl-jstest (sdl2-jstest) and evtest. SDL2 utilizes evdev on Linux so performing testing with older programs that use joydev won't be as helpful since some devices behave a bit differently between the two systems. Another method also exist, which can be found here.
If you would like to send the profile you are using for your application or find something for yourself, here is the forked repository. If you want to report a bug, ask a question or share a suggestion, you can do that on the antimicroX page or on the antimicroX-profiles page.
In order to obtain support, you can post an issue here .
Application's bugs will be fixed. There are created tests for detecting bugs. Of course, I'm open to proposals or questions from users.
A big, original inspiration for this program was the program QJoyPad.
juliagoda
Travis Nickles nickles.travis@gmail.com
Zerro Alvein
aybe
Jeff Backus jeff@jsbackus.com
Arthur Moore
Anton Tornqvist antont@inbox.lv
mtdeguzis
VaGNaroK vagnarokalkimist@gmail.com - Brazilian Portuguese
zzpxyx - Chinese
Belleguic Terence hizo@free.fr - French
Leonard Koenig leonard.r.koenig@googlemail.com - German
phob - German
tou omiya - Japanese
Dmitriy Koshel form.eater@gmail.com - Russian
Jay Alexander Fleming tito.nehru.naser@gmail.com - Serbian
burunduk - Ukrainian
Flavio HR flavio.hrx@gmail.com - Spanish
WAZAAAAA - wazaaaaa00@gmail.com - Italian
juliagoda juliagoda.pl@protonmail.com - Polish
If you want to participate in the translation of the program, but your language is not yet on the support list. Please contact us.
However, if your language is already supported in the program, you must have the Qt Linguist program installed, which is usually included in the qt5-tools package, to conveniently translate the application. However, before you do that, make sure that you don't already have this program installed. All you have to do is open it, and then use it to open a file with the ts extension.
If a red exclamation mark appears in the translation field, it means that your translation does not end with the same sign as the original content. Try to place commas or dots in appropriate places and often save your progress.