Closed tangtang95 closed 5 months ago
Hello! I have an issue, when i use the 60/30 FPS on battle (set on 30) the enemies and cloud are like 2x or 3x speed while Barret is normal speed, dont know how can really fix it, i saw some youtube videos and everything runs ok (enemies, characters, etc)
@Alexiels Make sure to have FFNx updated (latest stable version is 1.15.0). You also need to have mods orderered correctly. There is a 1/9 button on the right side bar of 7th heaven that automatically orders the mods.
For further help, go to the discord you can find on the README
@Alexiels Make sure to have FFNx updated (latest stable version is 1.15.0). You also need to have mods orderered correctly. There is a 1/9 button on the right side bar of 7th heaven that automatically orders the mods.
For further help, go to the discord you can find on the README
Thanks, I already ordered the mods with the 1/9 button, the FFNx is 1.15, start a new game and then when the first fight starts it crash, it didn't crashed before because I was using a save (I installed the mod after ) I don't know what to do, my pc build:
Asus Rog strix, 3070 rtx, 32 GB ram, 2k 165hz screen, AMD Ryzen 9
@Alexiels Make sure to have FFNx updated (latest stable version is 1.15.0). You also need to have mods orderered correctly. There is a 1/9 button on the right side bar of 7th heaven that automatically orders the mods. For further help, go to the discord you can find on the README
Thanks, I already ordered the mods with the 1/9 button, the FFNx is 1.15, start a new game and then when the first fight starts it crash, it didn't crashed before because I was using a save (I installed the mod after ) I don't know what to do, my pc build:
Asus Rog strix, 3070 rtx, 32 GB ram, 2k 165hz screen, AMD Ryzen 9
I'm not sure what is happening. I don't think it's an issue with 60 FPS. If you enable only 60 FPS, does it crash? I still recommend going to Discord for 7th heaven support
The softlock related to #569 has been fixed with the latest canary v1.15.0.116
Hi,
I've noticed that safe code in the Nibelheim mansion is particularly difficult to enter correctly under 60 fps. I didn't see that listed here yet so thought I'd mention it, sorry if I missed it.
Thanks for the amazing mod!
Hello! I found three bugs during my playthrough:
Whirlwind Maze - wind wall (the one with green line: youtube link) animation glitching (impossible to time it correctly, just passed randomly);
Fort Condor segment crashed the game when i put too many units (i believe it crashed on tristones);
Sephiroth' Super Nova animation doesn't work - only show black sky.
Hi! Not sure if its just me, but Knights of the Round summon crashes the game every time it is triggered with 60fps mod turned on. At 30fps it is fine. I have tried disabling all other mods leaving just 60fps mod on and still it crashes. Just wondering if anyone else has the same issue?
I've discovered a bug that occurs when using "NinostyleHD animations" in the "Advanced Field Animations (60 FPS)" section of the 60 FPS mod. It doesn't occur when using "Original" or "ChaOS animations". I've tested this with just the 60 FPS mod active so I know no other mod is causing this.
What Happens is some NPCs will not play their animation immediately when interacted with. There's a 4 or so second delay. At first I thought the game froze and then they suddenly played their animation and started talking. It doesn't break the game thankfully and everything proceeds as normal once the NPCs animation plays. I should point out that spamming an interaction might get them to react immediately but it's not consistent.
I don't have a list but I can point to one NPC that this happens with. He's in North Corel. Here's his details when opening flevel.lgp in Makou Reactor:
File: ncorel Id: 450
Id: 22 Group: man3
Thanks for reading :).
I've discovered a bug that occurs when using "NinostyleHD animations" in the "Advanced Field Animations (60 FPS)" section of the 60 FPS mod. It doesn't occur when using "Original" or "ChaOS animations". I've tested this with just the 60 FPS mod active so I know no other mod is causing this.
What Happens is some NPCs will not play their animation immediately when interacted with. There's a 4 or so second delay. At first I thought the game froze and then they suddenly played their animation and started talking. It doesn't break the game thankfully and everything proceeds as normal once the NPCs animation plays. I should point out that spamming an interaction might get them to react immediately but it's not consistent.
I don't have a list but I can point to one NPC that this happens with. He's in North Corel. Here's his details when opening flevel.lgp in Makou Reactor:
File: ncorel Id: 450
Id: 22 Group: man3
Thanks for reading :).
it's not related to 60 fps as the same bug also occurs in OG fps
it's not related to 60 fps as the same bug also occurs in OG fps
Really? I can't seem to replicate that at all without "NinostyleHD animations" activated. Is it documented anywhere? I was looking around to see if it was a known bug but I found nothing. Regardless, is there a fix for it?
it's not related to 60 fps as the same bug also occurs in OG fps
Really? I can't seem to replicate that at all without "NinostyleHD animations" activated. Is it documented anywhere? I was looking around to see if it was a known bug but I found nothing. Regardless, is there a fix for it?
this bug have been reported to me some days ago only, so i just started investigating on it. it's not related to 60 fps, try with 30fps (AKA OG fps) and a 3d models pack, you'll get the same bug. it's related to the breathing animation used by chaos and nino 3d model in my AIO pack (just found the culprist some minuts ago)
i'll correct this bug asap, if i can't fix the breating's bug (it may be realy complex because breathing animation is 4 seconds lenght and originaly there's no such a animation so i suspect the game's script to not stop animation before some dialog - logic if there's no animation in those script in OG), i'll remove the breathing
Ah it makes sense now. To be honest I forgot the characters didn't have breathing animations in the first place. It's not really too much of an issue though, since it's not game breaking and it does give a bit more life to the characters. Perhaps an option to disable the breathing for those who can't deal with it if possible would be better if a solution can't be found?
Hi everyone, I will close this issue as there is no need to collect all bugs and glitches related to 60 fps. There is nothing more planned to fix. All limitations are listed in the mod's README (https://github.com/tangtang95/ff7-60fps-mod/blob/main/src/Readme.txt) and here. If new bugs are found out, please open a new issue.
Thanks everyone for the help in testing and debugging!
This is the collection of bugs and glitches related to full 60FPS gameplay feature:
BATTLE mode
FIELD mode
WORLDMAP mode
Do not report these following original unmodded FF7 bug:
Before reporting new bugs/glitches, make sure you are running the latest canary version of FFNx and also the latest 60 FPS IRO mod (force update on catalog and check if there is a new version). Also double check if the bug or glitch is not already in this list