julianxhokaxhiu / FFNx

Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
GNU General Public License v3.0
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[ FF7 ] Collection of 60FPS bugs/glitches #347

Closed tangtang95 closed 5 months ago

tangtang95 commented 2 years ago

This is the collection of bugs and glitches related to full 60FPS gameplay feature:

Do not report these following original unmodded FF7 bug:

Before reporting new bugs/glitches, make sure you are running the latest canary version of FFNx and also the latest 60 FPS IRO mod (force update on catalog and check if there is a new version). Also double check if the bug or glitch is not already in this list

Alexiels commented 1 year ago

Hello! I have an issue, when i use the 60/30 FPS on battle (set on 30) the enemies and cloud are like 2x or 3x speed while Barret is normal speed, dont know how can really fix it, i saw some youtube videos and everything runs ok (enemies, characters, etc)

tangtang95 commented 1 year ago

@Alexiels Make sure to have FFNx updated (latest stable version is 1.15.0). You also need to have mods orderered correctly. There is a 1/9 button on the right side bar of 7th heaven that automatically orders the mods.

For further help, go to the discord you can find on the README

Alexiels commented 1 year ago

@Alexiels Make sure to have FFNx updated (latest stable version is 1.15.0). You also need to have mods orderered correctly. There is a 1/9 button on the right side bar of 7th heaven that automatically orders the mods.

For further help, go to the discord you can find on the README

Thanks, I already ordered the mods with the 1/9 button, the FFNx is 1.15, start a new game and then when the first fight starts it crash, it didn't crashed before because I was using a save (I installed the mod after ) I don't know what to do, my pc build:

Asus Rog strix, 3070 rtx, 32 GB ram, 2k 165hz screen, AMD Ryzen 9

IMG20230502171004

tangtang95 commented 1 year ago

@Alexiels Make sure to have FFNx updated (latest stable version is 1.15.0). You also need to have mods orderered correctly. There is a 1/9 button on the right side bar of 7th heaven that automatically orders the mods. For further help, go to the discord you can find on the README

Thanks, I already ordered the mods with the 1/9 button, the FFNx is 1.15, start a new game and then when the first fight starts it crash, it didn't crashed before because I was using a save (I installed the mod after ) I don't know what to do, my pc build:

Asus Rog strix, 3070 rtx, 32 GB ram, 2k 165hz screen, AMD Ryzen 9

IMG20230502171004

I'm not sure what is happening. I don't think it's an issue with 60 FPS. If you enable only 60 FPS, does it crash? I still recommend going to Discord for 7th heaven support

tangtang95 commented 1 year ago

The softlock related to #569 has been fixed with the latest canary v1.15.0.116

catalyst-ffxi commented 12 months ago

Hi,

I've noticed that safe code in the Nibelheim mansion is particularly difficult to enter correctly under 60 fps. I didn't see that listed here yet so thought I'd mention it, sorry if I missed it.

Thanks for the amazing mod!

DenisNovac commented 10 months ago

Hello! I found three bugs during my playthrough:

Whirlwind Maze - wind wall (the one with green line: youtube link) animation glitching (impossible to time it correctly, just passed randomly);

Fort Condor segment crashed the game when i put too many units (i believe it crashed on tristones);

Sephiroth' Super Nova animation doesn't work - only show black sky.

gtao725 commented 8 months ago

Hi! Not sure if its just me, but Knights of the Round summon crashes the game every time it is triggered with 60fps mod turned on. At 30fps it is fine. I have tried disabling all other mods leaving just 60fps mod on and still it crashes. Just wondering if anyone else has the same issue?

SonicRay100 commented 7 months ago

I've discovered a bug that occurs when using "NinostyleHD animations" in the "Advanced Field Animations (60 FPS)" section of the 60 FPS mod. It doesn't occur when using "Original" or "ChaOS animations". I've tested this with just the 60 FPS mod active so I know no other mod is causing this.

What Happens is some NPCs will not play their animation immediately when interacted with. There's a 4 or so second delay. At first I thought the game froze and then they suddenly played their animation and started talking. It doesn't break the game thankfully and everything proceeds as normal once the NPCs animation plays. I should point out that spamming an interaction might get them to react immediately but it's not consistent.

I don't have a list but I can point to one NPC that this happens with. He's in North Corel. Here's his details when opening flevel.lgp in Makou Reactor:

File: ncorel Id: 450

Id: 22 Group: man3

Thanks for reading :).

satsukiyatoshi commented 7 months ago

I've discovered a bug that occurs when using "NinostyleHD animations" in the "Advanced Field Animations (60 FPS)" section of the 60 FPS mod. It doesn't occur when using "Original" or "ChaOS animations". I've tested this with just the 60 FPS mod active so I know no other mod is causing this.

What Happens is some NPCs will not play their animation immediately when interacted with. There's a 4 or so second delay. At first I thought the game froze and then they suddenly played their animation and started talking. It doesn't break the game thankfully and everything proceeds as normal once the NPCs animation plays. I should point out that spamming an interaction might get them to react immediately but it's not consistent.

I don't have a list but I can point to one NPC that this happens with. He's in North Corel. Here's his details when opening flevel.lgp in Makou Reactor:

File: ncorel Id: 450

Id: 22 Group: man3

Thanks for reading :).

it's not related to 60 fps as the same bug also occurs in OG fps

SonicRay100 commented 7 months ago

it's not related to 60 fps as the same bug also occurs in OG fps

Really? I can't seem to replicate that at all without "NinostyleHD animations" activated. Is it documented anywhere? I was looking around to see if it was a known bug but I found nothing. Regardless, is there a fix for it?

satsukiyatoshi commented 7 months ago

it's not related to 60 fps as the same bug also occurs in OG fps

Really? I can't seem to replicate that at all without "NinostyleHD animations" activated. Is it documented anywhere? I was looking around to see if it was a known bug but I found nothing. Regardless, is there a fix for it?

this bug have been reported to me some days ago only, so i just started investigating on it. it's not related to 60 fps, try with 30fps (AKA OG fps) and a 3d models pack, you'll get the same bug. it's related to the breathing animation used by chaos and nino 3d model in my AIO pack (just found the culprist some minuts ago)

i'll correct this bug asap, if i can't fix the breating's bug (it may be realy complex because breathing animation is 4 seconds lenght and originaly there's no such a animation so i suspect the game's script to not stop animation before some dialog - logic if there's no animation in those script in OG), i'll remove the breathing

SonicRay100 commented 7 months ago

Ah it makes sense now. To be honest I forgot the characters didn't have breathing animations in the first place. It's not really too much of an issue though, since it's not game breaking and it does give a bit more life to the characters. Perhaps an option to disable the breathing for those who can't deal with it if possible would be better if a solution can't be found?

tangtang95 commented 5 months ago

Hi everyone, I will close this issue as there is no need to collect all bugs and glitches related to 60 fps. There is nothing more planned to fix. All limitations are listed in the mod's README (https://github.com/tangtang95/ff7-60fps-mod/blob/main/src/Readme.txt) and here. If new bugs are found out, please open a new issue.

Thanks everyone for the help in testing and debugging!