A zero-dependency low level Node.js api-wrapper for communicating with HEOS devices. It enables developers to find, connect to, and communicate with HEOS devices.
left-pad
or event-stream
vulnerabilities, with this zero-dependency library.const heos = require('heos-api')
heos.discoverAndConnect().then(connection =>
connection
.onAll(console.log)
.on(
{
commandGroup: 'event',
command: 'player_volume_changed'
},
console.info
)
.write('system', 'prettify_json_response', { enable: 'on' })
.write('system', 'heart_beat')
.write('player', 'set_volume', { pid: 1, level: 20 })
)
Install heos-api using npm
:
npm install heos-api
The library is very simple and easy to use. There exists three functions to discover HEOS devices and establish a connection with a HEOS device. When a connection is established the HeosConnection object provides three methods to communicate with a HEOS device.
The heos
object has two ways of finding devices and one way to connect to a device:
heos.discoverDevices()
heos.discoverOneDevice()
heos.connect()
options
: { timeout?: number, port?: number, address?: string } || numberonDiscover
: (address: string) => voidonTimeout
: (addresses: string[]) => voidTries to discover all available HEOS devices in the network. port
and address
of options
is for connecting to a user specified network interface. When options.timeout
or options
(type number
) milliseconds have passed the search will end. Every time a HEOS device is discovered onDiscover(address)
will be triggered, where address
is the ip-address of the device found. When the search ends onTimeout(addresses[])
will be triggered with an array with all the devices found.
The function does not return a value.
heos.discoverDevices({ timeout: 3000 }, console.log, () => {})
// Logs out the addresses of every HEOS device in the network, and will end search after 3 seconds
options
: { timeout?: number, port?: number, address?: string } || numberFinds one HEOS device in the network. port
and address
of options
is for connecting to a user specified network interface. A promise is returned that will resolve when the first device is found, or reject if no devices are found before options.timeout
or options
(type number
) milliseconds have passed. If the function resolves it will resolve with the address of the HEOS device found.
heos.discoverDevices()
is used under the hood
heos.discoverOneDevice().then(console.log)
// Logs out the address of a HEOS device
options
: { timeout?: number, port?: number, address?: string } || numberFinds one HEOS device in the network, and connects to it. port
and address
of options
is for connecting to a user specified network interface. A promise is returned that will resolve when the first device is found, or reject if no devices are found before options.timeout
or options
(type number
) milliseconds have passed. If the function resolves it will resolve with a HeosConnection.
heos.discoverAndConnect().then(console.log)
// Logs out the HeosConnection object
address
: stringEstablishes a connection with a HEOS device, and will return a promise. The promise resolves with a HeosConnection that can be used to communicate with a HEOS device.
Use this function when you know the address of a HEOS device. It is recommended to use heos.discoverOneDevice()
to find out an address, or simply use heos.discoverAndConnect()
.
heos.discoverOneDevice().then(address => heos.connect(address))
// Connects to a HEOS device
HeosConnection
is an object representing a connection with a HEOS device, and provides methods to communicate with the connected HEOS device. All the methods returns a HeosConnection
which means that they are chainable.
connection.write()
connection.on()
connection.once()
commandGroup
: stringcommand
: stringattributes
: objectSends a command to the connected HEOS device. A command consists of a commandGroup
and a command
. Some commands take attributes
as well. Check the HEOS CLI Protocol Specification to learn all the commands that can be sent.
connection.write('player', 'set_volume', { pid: 2, level: 15 })
// Sends heos://player/set_volume?pid=2&level=15
event
: { command: string, commandGroup: string }listener
: (message: HeosEvent | HeosResponse) => voidAdds listener to event listener in HeosConnection
. When the event happens the listener will be triggered with the response.
connection.on({ commandGroup: 'event', command: 'player_volume_changed' }, console.log)
// If the player volume is changed on the connected HeosDevice the event will be logged
event
: { command: string, commandGroup: string }listener
: (message: HeosEvent | HeosResponse) => voidExactly like connection.on()
but will only trigger the listener the first time the event happens.
listener
: (message: HeosEvent | HeosResponse) => voidExactly like connection.on()
but will trigger the listener for every response or event. It is useful for logging or debugging purposes. These listeners are triggered before any other as they can be useful for understanding why other listeners might be faulty.
listener
: (hadError: boolean) => voidAdds an event listener for when the connection is closed. hadError
is true if there was a transmission error.
connection.onClose(hadError => {
if (hadError) {
console.error('There was a transmission error and the connection closed.')
} else {
console.log('Connection closed')
}
})
listener
: (error: Error) => voidAdds an event listener for when an error occurs.
connection.onError(error => {
console.error(error)
})
The responses to commands are objects like this example:
{
heos: {
command: {
commandGroup: 'system',
command: 'heart_beat'
},
result: 'success',
message: {
unparsed: ''
}
},
payload: {},
options: {}
}
Sometimes there is no payload
or options
depending on the command. The responses sent from HEOS devices are JSON formatted and are very similar to HeosResponse
with the only difference being that the command is differently formatted.
If you subscribe to Unsolicited Responses (by sending the system/register_for_change_events
command) you will receive them as a HeosEvent
. They are formatted like this example:
heos: {
command: {
commandGroup: 'event',
command: 'player_now_playing_changed'
},
message: {
unparsed: 'pid=5458',
parsed: {
pid: 5458
}
}
}
message
can also be {}
or have only unparsed
attribute.
export type HeosResponse = {
heos: {
command: {
commandGroup: string
command: string
}
result: string
message: {
unparsed: string,
parsed?: {
[key: string]: string | number
}
} | {}
}
payload?: object | any[]
options?: object
}
export type HeosEvent = {
heos: {
command: {
commandGroup: string
command: string
}
message: {
unparsed: string,
parsed?: {
[key: string]: string | number
}
} | {}
}
}
Learn more about using heos-api at:
Please send issues and pull requests with your problems or ideas!