A variant of NetHack that is designed to be a much more challenging experience than the original, drawing inspiration and content from various existing variants along with adding unique and never-before-seen custom content.
Applying, throwing, and wielding stuff all worked slightly differently with regards to artifact blast, material hatred, and demons & silver. Furthermore, what things touch your skin was different in different places---you might wear something fine, then have to retouch your equipment for some reason and suddenly get blasted. Now, things are (hopefully) all consistent. In cases of contradiction, I tried to prioritize later and/or Evilhack-specific commits.
Direct skin contact is prevented in the following cases, all of which were sometimes the case already and sometimes weren't:
-if you're wearing gloves, you won't contact wielded/thrown/otherwise manipulated objects, or a worn shield
-if you're wearing the Hand of Vecna, you won't contact your left ring
-if you're wearing a shirt, you won't contact body armor or a cloak
-if you're wearing body armor, you won't contact a cloak
If you aren't directly contacting something, you won't suffer damage from its material, or suffer regen penalties as an orc/elf/drow wielding/wearing hated materials. This is unchanged from before.
Direct contact has no bearing on artifact blast, just like in vanilla. This is a change from how Evilhack has worked for years. Demons cannot suffer even indirect contact from silver. This is largely unchanged save the fixing of a few edge cases. If you touch an artifact made of a material you hate, you will be blasted if applicable, and material damage will occur separately if you directly contact the artifact.
Applying, throwing, and wielding stuff all worked slightly differently with regards to artifact blast, material hatred, and demons & silver. Furthermore, what things touch your skin was different in different places---you might wear something fine, then have to retouch your equipment for some reason and suddenly get blasted. Now, things are (hopefully) all consistent. In cases of contradiction, I tried to prioritize later and/or Evilhack-specific commits.
Direct skin contact is prevented in the following cases, all of which were sometimes the case already and sometimes weren't: -if you're wearing gloves, you won't contact wielded/thrown/otherwise manipulated objects, or a worn shield -if you're wearing the Hand of Vecna, you won't contact your left ring -if you're wearing a shirt, you won't contact body armor or a cloak -if you're wearing body armor, you won't contact a cloak
If you aren't directly contacting something, you won't suffer damage from its material, or suffer regen penalties as an orc/elf/drow wielding/wearing hated materials. This is unchanged from before. Direct contact has no bearing on artifact blast, just like in vanilla. This is a change from how Evilhack has worked for years. Demons cannot suffer even indirect contact from silver. This is largely unchanged save the fixing of a few edge cases. If you touch an artifact made of a material you hate, you will be blasted if applicable, and material damage will occur separately if you directly contact the artifact.