EvilHack is a NetHack variant that is designed to be a much more challenging experience that the original, drawing inspiration from and incorporating some of the best features from variants such as GruntHack and SporkHack, as well as other interesting bits of code from other variants (Slash'EM, Splicehack, UnNetHack, xNetHack). Wrap all that up along with some custom/unique content never seen before in any other variant, and you have EvilHack.
EvilHack was initially built off of the NetHack 3.6.2 codebase, and will be updated accordingly as NetHack 3.6.x progresses and evolves.
This variant is designed to be difficult, much like how GruntHack and SporkHack turned out to be (hence the name 'EvilHack'). It is not impossible to win by any means, but several aspects of the game that one might take for granted in the 'vanilla' version of NetHack can easily cost you your game in this variant. Various monsters are tougher, have more hit points, can fight more intelligently, and can use a variety of objects against you that previously only the player could use.
The EvilHack changelog is updated regularly and is an excellent resource to access for viewing current changes to existing releases, as well as up and coming changes for future versions - https://github.com/k21971/EvilHack/blob/master/doc/evilhack-changelog.md
More information regarding this variant can be accessed at the NetHackWiki - https://nethackwiki.com/wiki/EvilHack. Have questions and want to interact with people in real time? Visit channels #evilhack or #hardfought on Libera IRC, or #evilhack on the Roguelikes Discord.
As stated before, the overall design goal for EvilHack is that it's a more difficult and challenging game than vanilla NetHack or other variants, without sacrificing game balance or (most importantly) the game's fun-factor.
In short:
Each OS type found under the sys
folder has an installation guide for that
particular operating system. Pre-compiled binaries for windows OS can be
found here - https://github.com/k21971/EvilHack/releases
For Linux (TL;DR version):
make
gcc
gdb
flex
bison
libncurses-dev
git clone https://github.com/k21971/EvilHack.git
Navigate to the EvilHack/sys/unix
folder, then ./setup.sh hints/linux
or
./setup.sh hints/linux-debug
depending on what you intend to do
Using the standard linux
hints file assumes running as a normal user, and
game folders and files will reside in /home/$USER
based on the account used.
Invoking sudo
should not be necessary
Using the linux-debug
hints file assumes installing as root, and includes
extra CFLAGS for debugging in a development scenario. If you prefer using clang
as your compiler and have it installed, see clang-linux-debug
as an alternative
hints file to use
With either hints file, edit the install paths to your liking
make all && make install
evilhack
binarytouch .evilhackrc
and then edit as necessary