A variant of NetHack that is designed to be a much more challenging experience than the original, drawing inspiration and content from various existing variants along with adding unique and never-before-seen custom content.
Fix 1) Monsters can pick up partial stacks. No longer can you leave 51 diluted potions of full healing on the ground and expect them to be safe from (most) monsters.
Fix(?) 2) Don't allow naming of objects of unknown appearance---it doesn't seem intended, since the names aren't displayed in inventory, but the names could still be accessed. Probably only affects zen players either way.
Fix(?) 3) The elf/drow/orc hate triangle no longer persists past death. All things come to an end. Pointed out by mobileuser.
Fix(?) 4) Give a message when walking on magic chest square so it feels a little more like an object. Hopefully not permanent. Credit/blame to Loggers_VIII for this idea.
I'm not really sure if half of these are wanted or not. Lemme know if you want me to revert some. Ugh, I'm way to tired to be writing PRs.
Fix 1) Monsters can pick up partial stacks. No longer can you leave 51 diluted potions of full healing on the ground and expect them to be safe from (most) monsters.
Fix(?) 2) Don't allow naming of objects of unknown appearance---it doesn't seem intended, since the names aren't displayed in inventory, but the names could still be accessed. Probably only affects zen players either way.
Fix(?) 3) The elf/drow/orc hate triangle no longer persists past death. All things come to an end. Pointed out by mobileuser.
Fix(?) 4) Give a message when walking on magic chest square so it feels a little more like an object. Hopefully not permanent. Credit/blame to Loggers_VIII for this idea.
I'm not really sure if half of these are wanted or not. Lemme know if you want me to revert some. Ugh, I'm way to tired to be writing PRs.