Closed kaloczikvn closed 3 years ago
LoadoutManager.lua - from line 94.
self.m_PlayerLoadouts[p_Player.id] = { Class = p_Data["class"], Weapons = { ResourceManager:SearchForDataContainer(p_Data["primary"]["Vext"]), ResourceManager:SearchForDataContainer(p_Data["secondary"]["Vext"]), ResourceManager:SearchForDataContainer(p_Data["tactical"]["Vext"]), ResourceManager:SearchForDataContainer(p_Data["lethal"]["Vext"]), ResourceManager:SearchForDataContainer("Weapons/Knife/U_Knife") }, Attachments = { ResourceManager:SearchForDataContainer(p_Data["primaryAttachments"]["Sights"]["Vext"]), ResourceManager:SearchForDataContainer(p_Data["primaryAttachments"]["Primary"]["Vext"]), ResourceManager:SearchForDataContainer(p_Data["primaryAttachments"]["Secondary"]["Vext"]) } }
Every weapons should correspond to the corrent WeaponSlot.
It works for now but you can only select some weapons using the scroll wheel.
Fixed in 71fffdf3bd62b03d718826c419ab344c079d9ea3
LoadoutManager.lua - from line 94.
Every weapons should correspond to the corrent WeaponSlot.
It works for now but you can only select some weapons using the scroll wheel.