kalysti / rta-open-world-godot-game

RTA - a third person open world game - godot game engine - Community driven project
MIT License
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Can this work for Godot 4+ games with multiplayer and open world chunks? #2

Open WithinAmnesia opened 8 months ago

WithinAmnesia commented 8 months ago

Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15

I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working server using Godot 4.2.1.NET.

How can this work for multiplayer and what is needed for this to potentially work? What options can be used for chunk loading and unloading seamlessly in Godot 4.2.1.NET? Please give feedback.

CyberSys commented 2 months ago

Try finding more look info of this here, etc... https://docs.godotengine.org/ru/4.x/tutorials/migrating/upgrading_to_godot_4.html