Active Auras will propagate Active Effects that are labeled as auras onto nearby tokens.
The distance and targeting of the aura are both configurable.
Any @
fields from DAE will be correctly parsed before being applied to the effected token.
Macros from DAE will fire once when applied and once when removed (work is being done for damage over time effects)
The "Apply while inactive" option allows for effects to propagate to other tokens while not applying to the Aura Token. This is useful for debuff style effects that should not effect the owner of the effect
We setup the aura status as Allies, as we only want the aura to effect allied tokens
We set the radius as 10 (measure in ft)
We then move to Effect tab and add the relevant field. Make sure to use +
in the field.
-Finally we can see the effect has been transfered over to a nearly allied PC, and the @
field has been converted to the correct value
-Adding TMFX effects to tokens can be done with DAE
-We can use macro.tokenMagic
as the Attribute Key and select the effect from the avaliable dropdown
@token
as a macro argument will now refer to the token the aura is applied to, you can use this in any DAE auras as normaldrawing.setFlag("ActiveAuras", "IsAura", [effect.data])
where effect is the active effect to applyYou can provide a custom javascript check to evaluate if the aura should be transfered.
You can access token
, actor
, system
, rollData
, and auraEntity
from within this evaluation, which will refer to the token data, and the actor the aura is evaluating on.
To apply to only goblinoids:
['goblinoid','goblin'].includes(system.details?.type?.subtype ?? system.details?.race.toLowerCase())
If the origin was a Token you can check auraEntity.document.actor
for the originating aura actor, or auraEntity.document
for the TokenDocument.