Is your feature request related to a problem? Please describe.
Currently there is no way for a GM to create an ActiveEffect using ATE that will revert to the current Token instance's defaults. This makes it mandatory to set the Prototype Token's default settings appropriately.
This behavior isn't ideal for GMs and already interferes with the functionality of other modules (#120 #107). GMs typically have various one-off creatures with different settings, currently you would need to create separate instances of the same Actor with their own Prototype Token configurations set appropriately to get the expected behavior.
Describe the solution you'd like
Add a game setting that enables configuring the default token configuration to use for each Actor Type (Prototype Token or Token Instance).
This seems like the easiest to implement since it is system-agnostic. GMs would only need to know the Actor Types available in their World/System and select from a dropdown with 2 options "Prototype Token" or "Token Instance".
Describe alternatives you've considered
Add an optional field to the ATE flags/presets that sets which Token to use for the default (Prototype or the current instance).
Is your feature request related to a problem? Please describe. Currently there is no way for a GM to create an ActiveEffect using ATE that will revert to the current Token instance's defaults. This makes it mandatory to set the Prototype Token's default settings appropriately.
This behavior isn't ideal for GMs and already interferes with the functionality of other modules (#120 #107). GMs typically have various one-off creatures with different settings, currently you would need to create separate instances of the same Actor with their own Prototype Token configurations set appropriately to get the expected behavior.
Describe the solution you'd like Add a game setting that enables configuring the default token configuration to use for each Actor Type (Prototype Token or Token Instance).
This seems like the easiest to implement since it is system-agnostic. GMs would only need to know the Actor Types available in their World/System and select from a dropdown with 2 options "Prototype Token" or "Token Instance".
Describe alternatives you've considered Add an optional field to the ATE flags/presets that sets which Token to use for the default (Prototype or the current instance).