Closed justinthejaguar closed 1 year ago
Attempted strings:
What change mode are you using in the active effect?
I tried an active effect like this and it worked as expected:
Hmm, I tried it with a couple other change modes and still didn't reproduce. To verify, what game system are you using (e.g. dnd5e)?
I used add. I bet that was the issue. I will do override in the morning.
I can reproduce it using Add. I see the same error. Switching it to override will do the trick.
I am having the same problem as above. Using ATL.light.color on an item I am triggering does not include the color.
I also note that there doesn't seem to be an option for color intensity listed. Is alpha the option that maps to color intensity? I don't see any place where you can set an "alpha" for light on the token options. In any case, setting ATL.light.alpha also does not seem to do anything that I can tell.
I think I figured out my issue. The effect was being toggled off/on (passive/inactive) rather than destroyed and recreated, so none of my later edits to add the color were getting incorporated.
Can also confirm that light.alpha = light intensity setting.
I updated the descriptions for some of the keys on the wiki. Mainly putting the label you see in the token config there (e.g. ATL.light.alpha
=> "Light Color Intensity")
Closing since the original issue was fixed by using Override instead of Add for the color.
Describe the bug When I enter ATL.light.color I am getting an error with my entries. Tried different cases just in case it was case sensitive.
To Reproduce Steps to reproduce the behavior:
Expected behavior There should be coloration.
Screenshots
Environment: