Closed LuxuriaU closed 3 years ago
Can you show the details of the effect you were trying to apply
Can you show the details of the effect you were trying to apply
Yeah, sorry, here you go. I have tried various things, making fresh items, doing it on different items, but nonetheless, the error appears.
I cant seem to replicate this, is there a chance I can join your server to check
this does not work neither here. But if I put the light angle into a new (own) preset it works just fine
Can you send me the actor/item you are using for these tests
also just a point, you need to use UK/US .
instead of ,
for seperating decimals
Can you send me the actor/item you are using for these tests fvtt-Actor-Whitford_Lowmane (4).zip also just a point, you need to use UK/US
.
instead of,
for seperating decimals no, that seems to be a localisation thing. Even if I enter 0.4 and hit save, it shows up as 0,4 the next time I open it up. (Windows here is set to German locals). So both seems to work here.
no, that seems to be a localisation thing. Even if I enter 0.4 and hit save, it shows up as 0,4 the next time I open it up. (Windows here is set to German locals). So both seems to work here. Oh interesting
You should be using override
not add
for lightAngle properties. Ive realized this is incorrect in the compendium item too, I'll fix that
I cannot replicate this on 0.2.08 with only ATL enabled
When trying to apply a light emission angle via this module on DAE (without Midi as I know it is currently broken as per the READ ME) it returns an error, informing me that light emission angle must be between 1 and 360 degrees. The attempted value is 60, but I also tried 180 and 360. The same errors were returned.
This likely will not help, but the console's error, it seemed rather generic but here it is just in case:
Uncaught (in promise) Error: Light emission angle must be between 1 and 360 degrees. at Token._validateField (opt/foundryvtt/dist/database/odm/abstract.js:1) at Token.validate (opt/foundryvtt/dist/database/odm/abstract.js:1) at Function._onUpdate (opt/foundryvtt/dist/database/odm/embedded.js:1) at async Socket.handleEvent (opt/foundryvtt/dist/sockets.js:1)