karl- / pb_Stl

STL import/export for Unity, supporting both ASCII and Binary.
MIT License
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Import .stl with IndexFormat.UInt32 lead to 0 triangles #16

Closed wgnrto closed 4 years ago

wgnrto commented 4 years ago

I don't know why but if I import a .stl file with indexFormat option UInt32 the instantiated object with mesh filter has no triangles but all vertices. Does anybody know where this comes from?

wgnrto commented 4 years ago

Found a work around.