Closed wgnrto closed 4 years ago
I don't know why but if I import a .stl file with indexFormat option UInt32 the instantiated object with mesh filter has no triangles but all vertices. Does anybody know where this comes from?
Found a work around.
I don't know why but if I import a .stl file with indexFormat option UInt32 the instantiated object with mesh filter has no triangles but all vertices. Does anybody know where this comes from?