Closed cryptoluks closed 2 years ago
You can see the details of the save file here: https://github.com/kbeckmann/retro-go-stm32/blob/main/gnuboy-go/components/gnuboy/loader.c#L831
You could ask in the discord if someone has already written a converter as I know other people have asked for the same thing.
On Tue, 20 Sep 2022 at 08:53, cryptoluks @.***> wrote:
Thanks for the great work, it works flawlessly for my GBC roms.
I wonder if there any feasible (hacky) possibility, to use the state saves or part of it in any other emulator at a later point. Would it be possible to parse the state saves to build a generic sav file?
When doing an in-game (SRAM save?), is this data actually preserved in the GW retro go state save backup and therefore possible extractable if knowing the position/structure?
Thanks for any hint or suggestion.
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The battery save seems to be simply appended starting at offset 0xD000
, as also indicated by the gnuboy saved state file header.
So extraction with, for example, dd: dd if=./saved-state.save of=./battery-save.sav bs=1 skip=53248
Import to a saved state should also be possible, by using seek=53248
on the saved state output file.
You can see the details of the save file here: https://github.com/kbeckmann/retro-go-stm32/blob/main/gnuboy-go/components/gnuboy/loader.c#L831
You could ask in the discord if someone has already written a converter as I know other people have asked for the same thing.
Thanks for the great work, it works flawlessly for my GBC roms.
I wonder if there any feasible (hacky) possibility, to use the state saves or part of it in any other emulator at a later point. Would it be possible to parse the state saves to build a generic sav file?
When doing an in-game (SRAM save?), is this data actually preserved in the GW retro go state save backup and therefore possible extractable if knowing the position/structure?
Thanks for any hint or suggestion.