kbeckmann / game-and-watch-retro-go

Emulator collection for Nintendo® Game & Watch™
GNU General Public License v2.0
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emulator

Emulator collection for Nintendo® Game & Watch™

This is a port of the retro-go emulator collection that runs on the Nintendo® Game & Watch™: Super Mario Bros. system.

Supported emulators:

Table of Contents

Controls

Buttons are mapped as you would expect for each emulator. GAME is mapped to START, and TIME is mapped to SELECT. PAUSE/SET brings up the emulator menu.

By default, pressing the power-button while in a game will automatically trigger a save-state prior to putting the system to sleep. Note that this WILL overwrite the previous save-state for the current game.

Macros

Holding the PAUSE/SET button while pressing other buttons have the following actions:

Button combination Action
PAUSE/SET + GAME Store a screenshot. (Disabled by default on 1MB flash builds)
PAUSE/SET + TIME Toggle speedup between 1x and the last non-1x speed. Defaults to 1.5x.
PAUSE/SET + UP Brightness up.
PAUSE/SET + DOWN Brightness down.
PAUSE/SET + RIGHT Volume up.
PAUSE/SET + LEFT Volume down.
PAUSE/SET + B Load state.
PAUSE/SET + A Save state.
PAUSE/SET + POWER Poweroff WITHOUT save-stating.

Troubleshooting / FAQ

How to build

Prerequisites

Building

Note: make -j8 is used as an example. You may use make -j$(nproc) on Linux or make -j$(sysctl -n hw.logicalcpu) on Mac, or just write the number of threads you want to use, e.g. make -j8.

# Configure the debug adapter you want to use.
# stlink is also the default, but you may set it to something else:
# export ADAPTER=jlink
# export ADAPTER=rpi
export ADAPTER=stlink

# Clone this repo with submodules:

git clone --recurse-submodules https://github.com/kbeckmann/game-and-watch-retro-go

cd game-and-watch-retro-go

# Install python dependencies, this is optional for basic uses (but recommended!)
python3 -m pip install -r requirements.txt

# Place roms in the appropriate folders:
# cp /path/to/rom.gb ./roms/gb/
# cp /path/to/rom.nes ./roms/nes/
# etc. for each rom-emulator combination.

# On a Mac running make < v4 you have to manually download the HAL package by running:
# make download_sdk

# Build and program external and internal flash.
# Notes:
#     * If you are using a modified unit with a larger external flash,
#       set the EXTFLASH_SIZE_MB to its size in megabytes (MB) (16MB used in the example):
#           make -j8 EXTFLASH_SIZE_MB=16 flash
#     * If you have the Zelda version you can set GNW_TARGET=zelda to have the appropriate
#       flash size and theme set. If you want to stick with the red theme you can set
#       EXTFLASH_SIZE_MB=4 on your Zelda model.

make -j8 flash

Information for developers

If you need to change the project settings and generate c-code from stm32cubemx, make sure to not have a dirty working copy as the tool will overwrite files that will need to be perhaps partially reverted. Also update Makefile.common in case new drivers are used.

Build and flash using Docker

If you are familiar with Docker and prefer a solution where you don't have to manually install toolchains and so on, expand this section and read on. To reduce the number of potential pitfalls in installation of various software, a Dockerfile is provided containing everything needed to compile and flash retro-go to your Nintendo® Game & Watch™: Super Mario Bros. system. This Dockerfile is written tageting an x86-64 machine running Linux. Steps to build and flash from a docker container (running on Linux, e.g. Archlinux or Ubuntu): ```bash # Clone this repo git clone --recursive https://github.com/kbeckmann/game-and-watch-retro-go # cd into it cd game-and-watch-retro-go # Place roms in the appropriate directory inside ./roms/ # Build the docker image (takes a while) make docker_build # Run the container. # The current directory will be mounted into the container and the current user/group will be used. # In order to be able to flash the device, the container is started with --priviliged and also mounts # in /dev/bus/usb. See Makefile.common for the exact command line that is executed if curious. make docker # Build and flash from inside the container: docker@76f83f2fc562:/opt/workdir$ make ADAPTER=stlink EXTFLASH_SIZE_MB=1 -j$(nproc) flash ```

Backing up and restoring save state files

Save states can be backed up using either ./scripts/saves_backup.sh build/gw_retro_go.elf or by running make flash_saves_backup. Make sure to use the elf file that matches what is running on your device! It is a good idea to keep this elf file in case you want to back up at a later time.

:exclamation: Note the same variables that were used to flash have to be set here as well, i.e. ADAPTER, EXTFLASH_SIZE_MB, EXTFLASH_OFFSET, INTFLASH_BANK etc. This is best done with export VARIABLE=value.

This downloads all save states to the local directory ./save_states. Each save state will be located in ./save_states/<emu>/<rom name>.save.

:exclamation: Make sure to keep a backup of your elf file (build/gw_retro_go.elf) if you intend to make backups at a later time. The elf file has to match what's running on the device.

After this, it's safe to change roms, pull new code and build & flash the device.

Save states can then be programmed to the device using a newer elf file with new code and roms. To do this, run ./scripts/saves_restore.sh build/gw_retro_go.elf - this time with the new elf file that matches what's running on the device. Save this elf file for backup later on. This can also be achieved with make flash_saves_restore.

saves_restore.sh will upload all save state files that you have backed up that are also included in the elf file. E.g Let's say you back up saves for rom A, B and C. Later on, you add a new rom D but remove A, then build and flash. When running the script, the save states for B and C will be programmed and nothing else.

You can also erase all of the save slots by running make flash_saves_erase.

Screenshots

Screenshots can be captured by pressing PAUSE/SET + GAME. This feature is disabled by default if the external flash is 1MB (stock units), because it takes up 150kB in the external flash.

Screenshots can be downloaded by running make dump_screenshot, and will be saved as a 24-bit RGB PNG.

Upgrading the flash

The Nintendo® Game & Watch™ comes with a 1MB external flash. This can be upgraded.

The flash operates at 1.8V so make sure the one you change to also matches this.

The recommended flash to upgrade to is MX25U12835FM2I-10G. It's 16MB, the commands are compatible with the stock firmware and it's also the largest flash that comes in the same package as the original.

:exclamation: Make sure to backup and unlock your device before changing the external flash. The backup process requires the external flash to contain the original data.

Advanced Flash Examples

Custom Firmware (CFW)

In order to install both the CFW (modified stock rom) and retro-go at the same time, a patched version of openocd needs to be installed and used.

In this example, we'll be compiling retro-go to be used with a 64MB (512Mb) MX25U51245GZ4I00 flash chip and custom firmware. The internal custom firmware will be located at 0x08000000, which corresponds to INTFLASH_BANK=1. The internal retro-go firmware will be flashed to 0x08100000, which corresponds to INTFLASH_BANK=2. The configuration of custom firmware described below won't use any extflash, so no EXTFLASH_OFFSET is specified. We can now build and flash the firmware with the following command:

make clean
make -j8 EXTFLASH_SIZE_MB=64 INTFLASH_BANK=2 flash

To flash the custom firmware, follow the CFW README. But basically, after you install the dependencies and place the correct files in the directory, run:

# In the game-and-watch-patch folder
make PATCH_PARAMS="--internal-only" flash_patched_int

Discord, support and discussion

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LICENSE

This project is licensed under the GPLv2. Some components are also available under the MIT license. Respective copyrights apply to each component.