Open dabenpb opened 4 years ago
Hi Dabenpb,
Interesting thought, I am going to read about ECEF more. When I was thinking about getting the distance I wanted to account for the curve of the Earth but maybe that is not the right approach.
If you calculate in ECEF you will take the curvature into account.
On Sat, Aug 8, 2020 at 6:10 PM Kyle notifications@github.com wrote:
Hi Dabenpb,
Interesting thought, I am going to read about ECEF more. When I was thinking about getting the distance I wanted to account for the curve of the Earth but maybe that is not the right approach.
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Came across this while working through some issues on my projects -- re you distance calculation, if you are trying to specify line of sight distance then you should use a different method. Best is to go into ECEF and get the norm (ie sqrt (x^2 +y^2 + z^2)). This is the true distance along the line of sight. The great circle, haversine, and inverse distances are all on a sphere or ellipsoid.