Alure is a C++ 3D audio API. It uses OpenAL for audio rendering, and provides common higher-level features such as file loading and decoding, buffer caching, background streaming, and source management for virtually unlimited sound source handles.
Alure supports 3D sound rendering based on standard OpenAL features. Extra 3D sound features may be available depending on the extensions supported by OpenAL (newer versions of OpenAL Soft provide the necessary extensions and is thus recommended, but is not required if those features aren't of interest).
Environmental audio effects are supported with the ALC_EXT_EFX extension. This provides multi-zone reverb, sound occlusion and obstruction (simulating sounds being behind doors or walls), and atmospheric air absorption.
Binaural (HRTF) rendering is provided with the ALC_SOFT_HRTF extension. When used with headphones, this provides an unparalleled sense of 3D sound positioning. Multiple and custom profiles can also be select from to get a closer match for different people.
Alure supports decoding audio files using external libraries: VorbisFile, OpusFile, and libsndfile. A built-in wave file reader is also available to support basic PCM formats, as well as built-in decoders for FLAC (dr_flac) and MP3 (minimp3). Application-defined decoders are also supported in case the default set are insufficient.
And much more…
Before even building, Alure requires the OpenAL development files installed, for example, through Creative's OpenAL SDK (available from openal.org) or from OpenAL Soft. Additionally you will need a C++14 or above compliant compiler to be able to build Alure.
These following dependencies are only needed to automatically support the formats they handle:
Two of the packaged examples require the following dependencies to be built.
If any dependency isn't found at build time the relevant decoders or examples will be disabled and skipped during build.
If your are using MinGW-w64, the easiest way to get all of the dependencies above is to use MSYS2, which has up-to-date binaries for all of the optional and required dependencies above (so you don't need to build each from scratch).
Follow the MSYS2 installation guide and then look for each dependency on MSYS2
package repo and pacman -S [packagename]
each package to acquire all
dependencies.
After acquiring all dependencies, you will need to make sure that the includes,
libraries, and binaries for each file are in your path. For most dependencies
this isn't a big deal, if you are using msys these directories are simply
msys/mingw64/bin
, msys/mingw64/lib
and msys/mingw64/include
. However the
cmake file for Alure requires you to use the direct directory where OpenAL Soft
headers are located (so instead of msys/mingw64/include
, it's
msys/mingw64/include/AL
).
Inside the build
directory, run cmake ..
. After CMake generation
you should have something that looks like the following output
if you have every single dependency:
-- Found OpenAL: C:/msys64/mingw64/lib/libopenal.dll.a
-- Found Threads: TRUE
-- Found OGG: C:/msys64/mingw64/lib/libogg.dll.a
-- Found VORBIS: C:/msys64/mingw64/lib/libvorbisfile.dll.a
-- Found OPUS: C:/msys64/mingw64/lib/libopusfile.dll.a
-- Found SndFile: C:/msys64/mingw64/lib/libsndfile.dll.a
-- Found PhysFS: C:/msys64/mingw64/lib/libphysfs.dll.a
-- Found DUMB: C:/msys64/mingw64/lib/libdumb.dll.a
-- Configuring done
-- Generating done
-- Build files have been written to: .../alure/build
Now you may compile the library and examples by running cmake --build .
.
Use cmake --install .
, which probably requires administrative privilege,
to install Alure library in C:\Program Files (x86)
for it to be available
on your system.
On Debian-based systems, the library's dependencies can be installed using
apt install libopenal-dev libvorbis-dev libopusfile-dev libsndfile1-dev
Optional dependencies for examples might be install via
apt install libphysfs-dev libdumb1-dev
On other distributions, the packages names can be adapted similarly.
Then inside build
, the output of cmake ..
should contains lines similar to
the following
-- Found OpenAL: /usr/lib/x86_64-linux-gnu/libopenal.so
-- Found Threads: TRUE
-- Found OGG: /usr/lib/x86_64-linux-gnu/libogg.so
-- Found VORBIS: /usr/lib/x86_64-linux-gnu/libvorbisfile.so
-- Found OPUS: /usr/lib/libopusfile.so
-- Found SndFile: /usr/lib/x86_64-linux-gnu/libsndfile.so
-- Found PhysFS: /usr/lib/x86_64-linux-gnu/libphysfs.so
-- Found DUMB: /usr/lib/x86_64-linux-gnu/libdumb.so
-- Configuring done
-- Generating done
-- Build files have been written to: .../alure/build
To build the library and each example you have the dependencies for,
run cmake --build . --parallel $(nproc)
. Use sudo cmake --install .
to install Alure library on your system.
OpenAL is provided by Apple via Core Audio, while optional codecs and examples' dependencies are available on Homebrew:
brew install libvorbis opusfile libsndfile
brew install phyfs dumb
Then inside build
, the output of cmake ..
should contains lines similar to
the following
-- Found OpenAL: /System/Library/Frameworks/OpenAL.framework
-- Found Threads: TRUE
-- Found OGG: /usr/local/lib/libogg.dylib
-- Found VORBIS: /usr/local/lib/libvorbisfile.dylib
-- Found OPUS: /usr/local/lib/libopusfile.dylib
-- Found SndFile: /usr/local/lib/libsndfile.dylib
-- Found PhysFS: /usr/local/lib/libphysfs.dylib
-- Found DUMB: /usr/local/lib/libdumb.a
-- Configuring done
-- Generating done
-- Build files have been written to: .../alure/build
If OpenAL Soft is preferred, one may install it from Homebrew and specify CMake prefix path accordingly
brew install openal-soft
OPENALDIR=`brew --prefix openal-soft` cmake -DCMAKE_FIND_FRAMEWORK=NEVER ..
and get
-- Found OpenAL: /usr/local/opt/openal-soft/lib/libopenal.dylib
To build the library and each example you have the dependencies for,
run cmake --build . --parallel $(sysctl -n hw.ncpu)
.
Use sudo cmake --install .
to install Alure library on your system.