An easy-to-use mesh-modifying system that functions similarly to 3D modeling programs, in realtime. NOTE: This project is no longer in development. Check out Deform instead. Its a rewrite of this project and is objectively better.
FEATURES
Modifiers are stackable and reorderable
You can save modified meshes to your project
Calculations can be split over multiple frames/updates in user-defined or auto-calculated chunks for increased performance
Use your favorite vertex painter to paint how much a vertex can be affected by modifiers.
Very easy to extend
Component-based
Calculations don't run unless you want them to
You can control when internal data is calculated, as well as when the mesh updates; from the inspector or control even more through your own code
Fully commented ( so that if the code is bad, you know why! )
LIMITATIONS
Runs on CPU / Is not multi-threaded (yet?)
Only runs in Play Mode/Runtime
VIDEOS
Keenan Woodall keenanwoodall@gmail.com