Closed mickeyvanolst closed 2 years ago
This issue also happens with the burst wig repo.
The easiest workaround is to enlarge the VFX bounds, like (10000, 10000, 10000).
I have created a pull request that attempts to remediate this problem: https://github.com/keijiro/Smrvfx/pull/23
I'm closing this issue as I changed the main aim of this repository to provide an example of the built-in mesh sampling feature. You can easily avoid the problem with the built-in one.
There doesn't seem to be a way to change the location of the object.
Tried several approaches, but either the effect disappears when a camera isn't looking at the root, or (in case of only moving the effect) the model doesn't animate and stays in its default state. What would be the correct way to do this?