keijiro / Smrvfx

Skinned mesh sampling with VFX Graph
The Unlicense
1.08k stars 153 forks source link
unity unity3d vfx

Smrvfx

gif gif

Smrvfx is a Unity sample project that shows how to use the [skinned mesh sampling feature] with VFX Graph to emit particles from animating characters.

[skinned mesh sampling feature]: https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@12.0/manual/Operator-SampleMesh.html

System requirements

About this repository

Previously, this repository contained a custom package called Smrvfx that implemented a mesh sampling feature as VFX Graph didn't provide the feature at the time.

The built-in skinned mesh sampling feature was implemented in HDRP 11.0, so I changed the main aim of this repository to provide an example of the built-in feature.