Smrvfx is a Unity sample project that shows how to use the [skinned mesh sampling feature] with VFX Graph to emit particles from animating characters.
[skinned mesh sampling feature]: https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@12.0/manual/Operator-SampleMesh.html
Previously, this repository contained a custom package called Smrvfx that implemented a mesh sampling feature as VFX Graph didn't provide the feature at the time.
The built-in skinned mesh sampling feature was implemented in HDRP 11.0, so I changed the main aim of this repository to provide an example of the built-in feature.