Closed andybak closed 5 years ago
Thanks for pointing it out. Yes, that change can cause an issue on DX11. I fixed it on the latest commit.
I'm closing this issue now. Please feel free to reopen for further problems.
Yep. Fix worked for me. Thanks!
Graphics.CopyTexture can only copy between same texture format groups (d3d11 base formats: src=9 dst=1)
No traceback but the error disappears if I comment out the three CopyTexture calls in SkinnedMeshBaker