Closed Levrden closed 4 years ago
That's a nice-to-have feature. Unfortunately, I can't make time for it.
An official implementation of a skinned mesh emitter for VFX Graph is under development. I'd recommend waiting for it to come out.
Okay, it's good to know ! I don't have much time to wait for it, so i will try by myself Thanks
Hello Smrvfx works perfectly, but the skinned mesh i use is low poly, so all the particles come from the same points and it is quite ugly. Like with the shuriken particle system, i would like to emit from the triangle, or to sample uniform points on the skinned mesh Do you have an idea on how to achieve it ?
Thanks !