keijiro / Smrvfx

Skinned mesh sampling with VFX Graph
The Unlicense
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Possible to upsample the skinned mesh renderer ? #22

Closed Levrden closed 4 years ago

Levrden commented 4 years ago

Hello Smrvfx works perfectly, but the skinned mesh i use is low poly, so all the particles come from the same points and it is quite ugly. Like with the shuriken particle system, i would like to emit from the triangle, or to sample uniform points on the skinned mesh Do you have an idea on how to achieve it ?

Thanks !

keijiro commented 4 years ago

That's a nice-to-have feature. Unfortunately, I can't make time for it.

An official implementation of a skinned mesh emitter for VFX Graph is under development. I'd recommend waiting for it to come out.

Levrden commented 4 years ago

Okay, it's good to know ! I don't have much time to wait for it, so i will try by myself Thanks

keijiro commented 4 years ago

Added https://github.com/keijiro/Smrvfx/commit/ccb8f252ec5eb4e2fe9a269a0d63b733b23cae14