keijiro / Smrvfx

Skinned mesh sampling with VFX Graph
The Unlicense
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Handle Normals #32

Closed texone closed 2 years ago

texone commented 2 years ago

I am using your old implementation and was just looking into replacing it with unitys integrated version as proposed but found out that the normals of the model are missing I am using those to align the orientation of the particle geometry. Are ou aware of a solution?

texone commented 2 years ago

Sorry to bother already found out it is in the Sample Skinned mesh operator was not directly aware you were using a subgraph.