keijiro / Smrvfx

Skinned mesh sampling with VFX Graph
The Unlicense
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How to make it works without optimize new character's fbx? #38

Closed LeeLexHong closed 1 year ago

LeeLexHong commented 1 year ago

When I try to create a new character with this VFX Graph to emit particles,it looks work very well. But sometimes it do not match character. Gif I used this free character https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/futuristic-soldier-scifi-character-202085. it work very well after i optimize game object in new character's fbx . I need character's bones because I'm doing Body Pose Tracker.

keijiro commented 1 year ago

I guess you're giving a wrong transform as the Source Transform. Please try setting several different transforms to get a correct one.

keijiro commented 1 year ago

I'm closing this issue now as answered. Please reopen it if it still reproduces.

LeeLexHong commented 1 year ago

Maybe I expressed it something the matter. How to make it works perfectly when fbx file`s not check “Optimize Game Objects” like this 无优化

keijiro commented 1 year ago

This issue doesn't reproduced on my side: I replaced "Beta Optimized" to "Beta", and it worked correctly.