Closed jBachalo closed 5 years ago
This should be fixed by upgrading to 2019.2. It will take time because I have to reconstruct the whole things to solve compatibility issues. Please don't expect that it'll be solved in a few days.
Thanks for quick reply!! So no way for me to get it working in 2019.1? If not, possible to get a rough idea to convert, 1 week or? Really want to use for current project.
This issue is not directly related to the main functionality of this project (using skinned mesh renderer as a effect source in a VFX graph). I mean you can still use SkinnedMeshBaker.cs without the problem. This only reproduces in the example scene. That's why I'm not strongly motivated to fix the issue earlier.
Ok understood.
So simply removing the entire VFXextra package... Everything seems to work. No errors on build.
Interesting findings. Directx3D12 seems to perform worse than Directx3D11. Getting only 30-35 fps with Directx3D12 55 fps average with Directx3D11. https://forum.unity.com/threads/why-is-the-directx-12-renderer-slower-than-the-directx-11-renderer.416546/
The project was updated with Unity 2018.2 in the recent commits.
Thanks!
On Tue, Aug 20, 2019 at 5:58 AM Keijiro Takahashi notifications@github.com wrote:
Closed #9 https://github.com/keijiro/Smrvfx/issues/9.
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"...all improvisation is life in search of a style."
Plays fine in the editor. But get 16 build errors around the VfxExtra namespace Unity 2019.1.14f1
Googled but could find nothing relevant. Is it possible I am missing a Package?
example Assets\VfxExtra\SharedRandom.cs(7,26): error CS0246: The type or namespace name 'VFXOperator' could not be found (are you missing a using directive or an assembly reference?)