I'm back at it with this project and I can't seem to remember how I was managing to import and convert my .ply to .splat directly in this Unity project. I thought I remembered that I could manually change the .ply to .splat by renaming it in the file explorer before opening the Unity project but now this creates crazy glitches when adding it to the scene and pressing play:
converting my .ply to .splat using https://antimatter15.com/ or polycam website
creates these weird large circles and are never as clean as the Bicycle example:
Any idea of what I'm doing wrong here ? the only .splat that works correctly is the bicycle.splat - all my other .ply creates those glitches in unity and big large circles when converted in https://antimatter15.com/
I'm back at it with this project and I can't seem to remember how I was managing to import and convert my .ply to .splat directly in this Unity project. I thought I remembered that I could manually change the .ply to .splat by renaming it in the file explorer before opening the Unity project but now this creates crazy glitches when adding it to the scene and pressing play:
converting my .ply to .splat using https://antimatter15.com/ or polycam website creates these weird large circles and are never as clean as the Bicycle example:
Any idea of what I'm doing wrong here ? the only .splat that works correctly is the bicycle.splat - all my other .ply creates those glitches in unity and big large circles when converted in https://antimatter15.com/
Originally posted by @PockPocket in https://github.com/keijiro/SplatVFX/issues/5#issuecomment-1931396312