Timeline Particle System Control Example
This is an example that shows how to control particle systems from a custom
track class.
Comparison with Control Track
The standard Control Track provides basic functionalities to control a
particle system within a timeline track. Although it's enough for most cases,
it has some small limitations.
- It only provides on/off switch. An extra Animation Track is needed to control
particle parameters.
- The Inherit Velocity module doesn't work with the Control Track.
- It overrides the random seed number with the same value even if there are
multiple particle systems under the hierarchy.
- It uses the fixed delta time as a simulation interval. This is not ideal to
get smooth animation.
The custom track class (ParticleSystemControlTrack
) contained in this example
provides the following functionalities.
- Playhead scrubbing support (not perfect; reset on rewinding).
- Emission rate control. It's controllable from both inline animation curves
and ease-in/out curves.
- Inherit Velocity module support.
- Transform snapping support.
- Random number override just happens with a single particle system.
- Animation with system delta time.
License
Copyright (c) 2017 Unity Technologies
This repository is to be treated as an example content of Unity; you can use
the code freely in your projects. Also see the FAQ about example contents.