WebRTC for Golang.
As of October 2019, this repository is not actively maintained. The project for which it was developed is now using pion/webrtc instead.
To immediately see some action, try the chat demo from two machines (or one...)
git clone https://github.com/keroserene/go-webrtc
cd go-webrtc
go run demo/chat/chat.go
Type "start" in one of the Peers, and copy the session descriptions. (This is the "copy-paste" signalling channel). If ICE negotiation succeeds, a really janky chat session should begin.
To write Go code which requires WebRTC functionality:
import "github.com/keroserene/go-webrtc/"
And then you can do things like webrtc.NewPeerConnection(...)
.
If you've never used WebRTC before, there is already plenty of information
online along with javascript examples, but for the Go code here, take a look
within demo/*
for real usage examples which show how to prepare a
PeerConnection and set up the necessary callbacks and signaling.
Also, here are the GoDocs.
The package name is webrtc
, even though the repo name is go-webrtc
.
(This may be slightly contrary to Go convention, unless we consider the suffix
to really begin at the last dash. Reasons:
webrtc
wouldn't make sense either.(e.g. import "foo" "github.com/keroserene/go-webrtc"
)
Latest tested native webrtc archive: 88f5d9180eae78a6162cccd78850ff416eb82483
There are currently two ways to build gowebrtc: the easy way, and the hard way.
The hard way is to build from scratch, which involves Google's depot_tools and chromium stuff, gclient syncing, which takes a couple hours, and possibly many more if you run into problems... along with writing a custom ninja file and concatenating archives correctly and such.
See webrtc.org native-code dev.
The easy way is to use the pre-built archive I've provided in lib/
.
Once the archive is ready, cgo takes care of everything, and building
is as easy as go build
or go install
.
TODO(keroserene): More information / provide a real build script to automate the hard way so it becomes the easy way. (See Issue #23)