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kevin220901
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TINF21CS2-SE2-PROJECT
Project Advanced Software Engineering
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Change EXE without Bug
#73
kevin220901
closed
9 months ago
0
Change EXE without Bug
#72
kevin220901
closed
9 months ago
0
Dev netgui
#71
kevin220901
closed
9 months ago
0
lobby: disable start game button
#70
CelMur
closed
9 months ago
0
TESTS!!!!!
#69
CelMur
opened
10 months ago
0
Replace the name of messages in the output with 'you' if they originated from the player themself
#68
CelMur
closed
9 months ago
0
Visual indication of the lobby host
#67
CelMur
closed
9 months ago
0
Display Profile/Player Widget to show as who a player is currently logged in
#66
CelMur
opened
10 months ago
0
Display name of current lobby
#65
CelMur
opened
10 months ago
0
check if lobby is full when player tries to join
#64
CelMur
opened
10 months ago
0
Lobby host can start game when all players are ready
#63
CelMur
closed
9 months ago
0
Players can toggle their ready state, when in lobby
#62
CelMur
closed
9 months ago
0
Players can reset their password
#61
CelMur
closed
9 months ago
0
server: auto leave loby on connection closed
#60
CelMur
closed
10 months ago
0
implement auth token expiration
#59
CelMur
opened
10 months ago
0
handle incomming NetworkEvent.SYS_MESSAGE
#58
CelMur
closed
9 months ago
0
client needs to be notified when the client-server connection is being terminated
#57
CelMur
opened
10 months ago
0
remove duplicated files / modules
#56
CelMur
opened
10 months ago
1
Implementing automated tests for gamelogic
#55
CelMur
opened
10 months ago
0
Server-Client Schnittstellen dokumentieren
#54
CelMur
opened
10 months ago
0
Prototyp: Application
#53
CelMur
closed
10 months ago
1
Prototyp: Game
#52
CelMur
closed
10 months ago
0
creating containerization setup for deployment with docker
#51
CelMur
closed
10 months ago
0
implement lobby browser with pyqt6
#50
CelMur
closed
10 months ago
0
reconnecting client (when not in game or lobby)
#49
CelMur
opened
10 months ago
0
new NetworkEvents: LOBBY_SYNC, GAME_SYNC
#48
CelMur
opened
10 months ago
0
mapp NetworkEvents to pyqtSignals in client
#47
CelMur
closed
10 months ago
0
unhandled exception: when recieving unknown NetworkEvent
#46
CelMur
opened
10 months ago
0
unhandled exception on client failing to connect to server
#45
CelMur
opened
10 months ago
0
reduce game-service shutdow-time
#44
CelMur
opened
10 months ago
0
username validation
#43
CelMur
opened
10 months ago
0
Fix code scanning alert - Clear-text logging of sensitive information
#42
CelMur
closed
10 months ago
1
generate unique lobbyID
#41
CelMur
closed
10 months ago
1
REST-API: update user-profile & get user profile
#40
CelMur
closed
10 months ago
1
System-Architektur dokumentieren
#39
CelMur
opened
10 months ago
0
AI Strategie ausarbeiten
#38
CelMur
closed
10 months ago
1
gamelogic: turnhandling
#37
CelMur
closed
9 months ago
0
gamelogic: implement game_end_validation
#36
CelMur
opened
10 months ago
0
communication between containers results in HTTP:400
#35
CelMur
closed
10 months ago
1
user authentication
#34
CelMur
closed
10 months ago
1
restrict access to blokus REST-API
#33
CelMur
closed
10 months ago
2
client-server connection being terminated after serverside exeption occoured
#32
CelMur
opened
10 months ago
0
fix imports for module 'networking'
#31
CelMur
closed
10 months ago
1
reimplementing Application GUI with pyqt6
#30
CelMur
closed
9 months ago
0
server-client communication uses pickles to deserialize transmitted data
#29
CelMur
closed
10 months ago
1
game-service: basic login logic
#28
CelMur
closed
10 months ago
1
Implementing network security mechanisms
#27
CelMur
opened
10 months ago
0
Cleanup Networking (Server)
#26
CelMur
opened
10 months ago
0
Networking Issue: high latency when sending messages as lobby host
#25
CelMur
opened
10 months ago
0
Testing the network-prototype
#24
CelMur
opened
10 months ago
1
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