Hobby blog engine including basic WYSIWYG editor & image uploads/processing.
This project is written in Rust because the language offers more than just performance and is a great choice for server-side applications, with its modern feature set, fantastic developer experience, and ease of deployment.
Beyond raw performance, Rust offers...
And, honestly, it's about the community, too - few seem so friendly, supportive, and humble.
Posts are served on routes like /posts/xLoGbVFoZasq/read/the-article-title-in-url-here
.
The goal was to have the post title serialized into the URL, but if it was ever changed then the URL would change, too, and if I'm lucky enough to have someone bookmark my links, then their links would break.
Hence the random id, eg. xLoGbVFoZasq
.
The server actually doesn't care what the title is in the URL - one could visit
/posts/xLoGbVFoZasq/read/blarg
or /posts/xLoGbVFoZasq/read/you-are-the-very-model-of-a-modern-major-general
for all that matters and the post would still load.
Best of both worlds: the title is shown in the URL because it's user-friendly, but the pages are loaded by the random id because it's server (and bookmark) friendly.
Using the sqlx::query!
macro, I can write plain SQL (yay!) that is also verified at compile time against an actual database.
Combined with trivially-easy serialization to user-defined structs, interacting with the database is pure joy.
HTML is generated via horrorshow,
which (like using sqlx
) means that HTML is guaranteed to be valid at compile time due to the html!
macro expansion,
unlike using traditional .html
templates that aren't really validated until you see it in the browser.
Plus...
let title = "Some title";
html! {
div {
h1 : title;
div {
h2 : "A subtitle";
p : "Some text";
}
}
}
... feels easier to visually parse (and write and edit) than...
<div>
<h1>{{title}}</h1>
<div>
<h2>A subtitle</h2>
<p>Some text</p>
</div>
</div>
JS and CSS files are served on paths like /assets/1588378111/app.css
.
These do not correspond to actual paths, though, as the server will discard the timestamp
and instead load /assets/app.css
. The paths will only change upon server restarts.
A big advantage to this is that the files themselves do not need to be 'built' or have hashes appended to them, HTML files do not need to be updated to match the new asset hashes, etc.
Everything happens at run time: the server generates HTML that links to these virtual paths and then requests for them get stripped and matched to actual paths. There are no build systems to coordinate and there is a single source of truth.
Note: This is primarily only an advantage when not already using a preprocessor like SCSS.
You will need to make a directory to store uploaded images. (While a real blog engine should use external storage like S3, this server was meant to run as simply - and cheaply - as possible and stores files to disk.)
Examples will use an ./uploads/
directory in the same location as the server.
mkdir uploads
The application relies on pgcrypto
to generate random post keys.
create schema exts;
create extension pgcrypto with schema exts;
You will need to populate a .env
file with the following variables,
substituting them with whatever values match your desired setup:
ADDRESS | localhost:3000 |
DATABASE_URL | postgresql://user:password@host:port/dbname |
HASH_SECRET | 'some secret here >= 32 bytes' |
UPLOAD_PATH | uploads/ |
With your .env
populated, you should be good to build and run the server:
cargo run -q --bin server
Visiting localhost:3000 at this point should show you a basic page with no posts - how exciting!
Since the blog was meant only for my wife and I to write on, there is no "user sign-up" flow. Currently, users must be inserted into the database directly.
First, hash your password:
cargo run -q --bin encrypter 'my super secret password here'
$argon2id$v...snip...Tt5err5U
Then, insert into the database:
insert into author (name, email, password_hash) values
('your name', 'your.email@example.com', '$argon2id$v...snip...Tt5err5U');
Finally, log in by visiting the /auth
route.
(There are no links to log in on the page - again, only the two of us do, so login shouldn't be a visible route.)