keystonejs / grappling-hook

Hooks for pre/post events used by KeystoneJS
MIT License
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grappling-hook

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pre/post hooking enabler

grappling-hook allows you to add pre/post hooks to objects and prototypes. A number of modules already exist that allow you to do just the same, but the most popular one (hooks) is no longer maintained. Also, we wanted a more granular control of the hooking process and the way middleware is called.

NEW:

Installation

$ npm install grappling-hook

Usage

Simply require('grappling-hook'). Or require('grappling-hook/es6) if you want the ES6 (yeah, yeah, ES2015 or whatever) version.

From here on grappling-hook refers to the module itself (i.e. what you get when you require('grappling-hook')) and GrapplingHook refers to any GrapplingHook object (i.e. an object which allows you to register pre and post middleware, et cetera)

grappling-hook and GrapplingHook expose two different API's:

  1. a consumer-facing API, i.e. it allows you to add middleware functions to pre/post hooks.
  2. a producer-facing API, i.e. it allows you to create hooks, wrap methods with hooks, et cetera.

Consumer-facing API

Allows you to add/remove middleware functions to hooks. There's 4 types of middleware possible:

synchronous middleware

i.e. the function is executed and the next middleware function in queue will be called immediately.

function () { //no callbacks
    //synchronous execution
}

serially (a)synchronous middleware

i.e. the next middleware function in queue will be called once the current middleware function finishes its (asynchronous) execution.

function (next) { //a single callback
    //asynchronous execution, i.e. further execution is halted until `next` is called.
    setTimeout(next, 1000);
}

parallel (a)synchronous middleware

i.e. the next middleware function in queue will be called once the current middleware function signals it, however the whole queue will only be finished once the current middleware function has completed its (a)synchronous execution.

function (next, done) { //two callbacks
    //asynchronous execution, i.e. further execution is halted until `next` is called.
    setTimeout(next, 500);
    //full middleware queue handling is halted until `done` is called.
    setTimeout(done, 1000);
}

thenable middleware (promises)

i.e. the next middleware function in queue will be called once the thenable middleware function has resolved its promise.

function () { //no callbacks
    //create promise, i.e. further execution is halted until the promise is resolved.
    return promise
}

(Sidenote: all consumer-facing methods exist out of a single word)

See:

All three allow you to register middleware functions by either passing them as parameters to the method:

instance.pre('save', notifyUser, checkPermissions, doSomethingElseVeryImportant);

Or (if the grappling-hook instances are setup for thenables) by chaining them with then:

instance.pre('save')
    .then(notifyUser)
    .then(checkPermissions)
    .then(doSomethingElseVeryImportant)

Additionally see:

Producer-facing API

grappling-hook provides you with methods to store, retrieve and reuse presets.

All grappling-hook factory functions allow you to reuse presets, see presets example.

See:

By default GrapplingHook hooks need to be either explicitly declared with GrapplingHook#allowHooks if you want to call your hooks directly or by wrapping existing methods.

GrapplingHook objects can have 3 kinds of hooks:

Asynchronous hooks

Asynchronous hooks require a callback as the final parameter. It will be called once all pre and post middleware has finished. When using a wrapped method, the original (unwrapped) method will be called in between the pre and post middleware.

Asynchronous hooks always finish asynchronously, i.e. even if only synchronous middleware has been registered to a hook callback will always be called asynchronously (next tick at the earliest).

Middleware added to asynchronous hooks can be synchronous, serially asynchronous, parallel asynchronous or thenable. See middleware for more information.

See:

Synchronous hooks

Synchronous hooks do not require a callback and allow the possibility to return values from wrapped methods.

They always finish synchronously, which means consumers are not allowed to register any asynchronous middleware (including thenables) to synchronous hooks.

See:

Thenable hooks

Thenable hooks must return a promise.

They always finish asynchronously, i.e. even if only synchronous middleware has been registered to a thenable hook the promise will be resolved asynchronously.

Middleware added to thenable hooks can be synchronous, serially asynchronous, parallel asynchronous or thenable. See middleware for more information.

See:

In order to create thenable hooks grappling-hook must be properly setup for creating thenables.

Introspection

You can check if a hook has middleware registered with GrapplingHook#hasMiddleware or you can even access the raw middleware functions through GrapplingHook#getMiddleware.

Examples

mix middleware types

You can mix sync/async serial/parallel and thenable middleware any way you choose (for aynchronous and thenable hooks):

instance.pre('save', function (next) {
    //async serial
    console.log('async serial: setup');
    setTimeout(function () {
        console.log('async serial: done');
        next();
    }, 100);
}, function () {
    //sync
    console.log('sync: done');
}, function (next, done) {
    //async parallel
    console.log('async parallel: setup');
    setTimeout(function () {
        console.log('async parallel: done');
        done();
    }, 200);
    next();
}, function () {
    //thenable
    console.log('thenable: setup');
    var done;
    var promise = new P(function (resolve, fail) {
        done = resolve;
    });
    setTimeout(function () {
        console.log('thenable: done');
        done();
    }, 30);
    return promise;
});
# output
async serial: setup
async serial: done
sync: done
async parallel: setup
thenable: setup
thenable: done
async parallel: done

Creating a GrapplingHook object

You can easily add methods to a new grappling-hook instance which are automatically ready for hooking up middleware:

var grappling = require('grappling-hook');

// create an instance
var instance = grappling.create();

// declare the hookable methods
instance.addHooks({
    save: function (done) {
        console.log('save!');
        done();
    }
});

//allow middleware to be registered for a hook
instance.pre('save', function () {
    console.log('saving!');
}).post('save', function () {
    console.log('saved!');
});

instance.save(function (err) {
    console.log('All done!!');
});
# output:
saving!
save!
saved!
All done!!

Using an existing object

You can choose to enable hooking for an already existing object with methods:

var grappling = require('grappling-hook');

var instance = {
    save: function (done) {
        console.log('save!');
        done();
    }
};

grappling.mixin(instance); // add grappling-hook functionality to an existing object

instance.addHooks('save'); // setup hooking for an existing method

instance.pre('save', function () {
    console.log('saving!');
}).post('save', function () {
    console.log('saved!');
});

instance.save(function (err) {
    console.log('All done!!');
});
# output:
saving!
save!
saved!
All done!!

Using a 'class'

You can patch a prototype with grappling-hook methods:

var grappling = require('grappling-hook');

var MyClass = function () {};

MyClass.prototype.save = function (done) {
    console.log('save!');
    done();
};

grappling.attach(MyClass); // attach grappling-hook functionality to a 'class'

var instance = new MyClass();
instance.addHooks('save'); // setup hooking for an existing method

instance.pre('save', function () {
    console.log('saving!');
}).post('save', function () {
    console.log('saved!');
});

instance.save(function (err) {
    console.log('All done!!');
});
# output:
saving!
save!
saved!
All done!!

Adding hooks to synchronous methods

addSyncHooks allows you to register methods for enforced synchronized middleware execution:

var grappling = require('grappling-hook');

var instance = {
    saveSync: function (filename) {
        filename = Date.now() + '-' + filename;
        console.log('save', filename);
        return filename;
    }
};

grappling.mixin(instance); // add grappling-hook functionality to an existing object

instance.addSyncHooks('saveSync'); // setup hooking for an existing (sync) method

instance.pre('saveSync', function () {
    console.log('saving!');
}).post('saveSync', function () {
    console.log('saved!');
});

var newName = instance.saveSync('example.txt');
console.log('new name:', newName);
# output:
saving!
save 1431264587725-example.txt
saved!
new name: 1431264587725-example.txt

Passing parameters

You can pass any number of parameters to your middleware:

instance.pre('save', function (foo, bar) {
    console.log('saving!', foo, bar);
});

instance.callHook('pre:save', 'foo', { bar: 'bar'}, function () {
    console.log('done!');
});
# output:
saving! foo { bar: 'bar' }
done!
instance.save = function (filename, dir, done) {
    // do your magic
    done();
}

instance.pre('save', function (filename, dir) {
    console.log('saving!', filename, dir);
});

instance.save('README.md', 'docs');
# output:
saving! README.md docs

Contexts

By default all middleware is called with the GrapplingHook instance as an execution context, e.g.:

instance.pre('save', function () {
    console.log(this);
});

instance.toString = function () {
    return "That's me!!";
};
instance.callSyncHook('pre:save');
# output:
That's me!!

However, callHook, callSyncHook and callThenableHook accept a context parameter to change the scope:

instance.pre('save', function () {
    console.log(this);
});

instance.toString = function () {
    return "That's me!!";
};

var context = {
    toString: function () {
        return 'Different context!';
    }
};
instance.callSyncHook(context, 'pre:save'); // the `context` goes first
# output:
Different context!
All done!!

Lenient mode

By default grappling-hook throws errors if you try to add middleware to or call a non-existing hook. However if you want to allow more leeway (for instance for dynamic delegated hook registration) you can turn on lenient mode:

var instance = grappling.create({
    strict: false
});

Other qualifiers

By default grappling-hook registers pre and post methods, but you can configure other names if you want:

var instance = grappling.create({
    qualifiers: {
        pre: 'before',
        post: 'after'
    }
});

//now use `before` and `after` instead of `pre` and `post`:

instance.addHooks('save');
instance.before('save', fn);
instance.after('save', fn);
instance.save();

There's one caveat: you have to configure both or none.

Setting up thenable hooks

If you want to use thenable hooks, you'll need to provide grappling-hook with a thenable factory function, since it's promise library agnostic (i.e. you can use it with any promise library you want).

Just to be clear: you do NOT need to provide a thenable factory function in order to allow thenable middleware, this works out of the box.

var P = require('bluebird');

var instance = grappling.create({
    createThenable: function (fn) {
        return new P(fn);
    }
})

instance.addThenableHooks({
    save: function (filename) {
        var p = new P(function (resolve, reject) {
            // add code for saving
        });
        return p;
    }
});

instance.save('examples.txt').then(function () {
    console.log('Finished!');
});

Error handling

Presets

You can set and use preset configurations, in order to reuse them in your project.

var presets = {
    strict: false,
    qualifiers: {
        pre: 'before',
        post: 'after'
    }
};
var grappling = require('grappling-hook');
grappling.set('grappling-hook:examples.presets', presets);

//all grappling-hook factory methods accept a presetname:
var instance = grappling.create('grappling-hook:examples.presets');

instance.addSyncHooks({
    save: function () {
        console.log('Saving!');
    }
});

instance.before('save', function () {
    console.log('Before save!');
}).after('save', function () {
    console.log('After save!');
}).save();
# output:
Before save!
Saving!
After save!

If you want to override preset configuration options, just pass them to the factory function, as always:

var instance = grappling.create('grappling-hook:examples.presets', {
    strict: true
});

/*
instance has the following configuration:
{
    strict: true,
    qualifiers: {
        pre: 'before',
        post: 'after'
    }
}
*/

With grappling-hook.get you can introspect the configuration options of a preset:

console.log(grappling.get('grappling-hook:examples.presets'));
# output:
{
    strict: false,
    qualifiers: {
        pre: 'before',
        post: 'after'
    }
}

Changelog

See History.md

Contributing

Pull requests welcome. Make sure you use the .editorconfig in your IDE of choice and please adhere to the coding style as defined in .eslintrc.