Closed GoogleCodeExporter closed 9 years ago
Status wasn't correctly set to New (was Accepted, my Bad)
Original comment by mohamed....@gmail.com
on 13 Apr 2012 at 2:37
Let's start!
TO-DO: update Task Board
Original comment by mohamed....@gmail.com
on 17 Apr 2012 at 4:11
A first Draft of the UML (sd) is ready
Original comment by mohamed....@gmail.com
on 19 Apr 2012 at 7:23
This issue was updated by revision r126.
Status: In Progress
Added a Models and Textures Folder
Added Models and Textures that will be used in Experiment 2
Original comment by mohamed....@gmail.com
on 20 Apr 2012 at 9:02
This issue was updated by revision r128.
Status: In Progress
Added Instance Variables That will help creating the GUI
Original comment by mohamed....@gmail.com
on 20 Apr 2012 at 9:20
This issue was updated by revision r129.
Status: In Progress
Modified The Access modifiers of the instance Variables
Original comment by mohamed....@gmail.com
on 20 Apr 2012 at 9:24
This issue was updated by revision r130.
Status: In Progress
Added The Environment2 Constructor and the initialize Method to make sure my
variables are initialized before the game starts
Original comment by mohamed....@gmail.com
on 20 Apr 2012 at 9:33
This issue was updated by revision r131.
Status: In Progress
Added The LoadContent Method to Load The fish Model and Initialize the Camera
Original comment by mohamed....@gmail.com
on 20 Apr 2012 at 9:37
This issue was updated by revision r133.
Status: In Progress
Added The UnloadContent() Method to Unload the models whenever needed.
Added The method Draw() to display the GUI
Original comment by mohamed....@gmail.com
on 20 Apr 2012 at 9:51
This issue was updated by revision r167.
Status: In Progress
Added GrayScreen Texture
Original comment by mohamed....@gmail.com
on 20 Apr 2012 at 3:21
This issue was updated by revision r168.
Status: In Progress
Added a gray screen (when user is prompted to test the angle and velocity)
Original comment by mohamed....@gmail.com
on 20 Apr 2012 at 3:22
This issue was updated by revision r184.
Status: In Progress
Added Angle and Velocit Textures
Added angleVelFont and Ariel FontSprites
Original comment by mohamed....@gmail.com
on 20 Apr 2012 at 8:02
This issue was updated by revision r185.
Status: In Progress
Added angle and velocity gauges to the environment
Added velocity and angle measurements
Original comment by mohamed....@gmail.com
on 20 Apr 2012 at 8:13
This issue was updated by revision r186.
Status: In Progress
Added X and Y axises Labels (meters)
Original comment by mohamed....@gmail.com
on 20 Apr 2012 at 8:28
This issue was updated by revision r223.
Status: In Progress
Separated Gui Out
this class contains only engine (logic)
Original comment by mohamed....@gmail.com
on 21 Apr 2012 at 3:17
This issue was updated by revision r224.
Status: In Progress
Added the GUI Here (previously in Environment2)
Original comment by mohamed....@gmail.com
on 21 Apr 2012 at 3:18
This issue was updated by revision r231.
Status: In Progress
renaming the screen.png for convenience
Original comment by mohamed....@gmail.com
on 21 Apr 2012 at 5:58
This issue was updated by revision r232.
Status: In Progress
Added a getter for the GraphicsDeviceManager
Original comment by mohamed....@gmail.com
on 21 Apr 2012 at 5:59
This issue was updated by revision r233.
Status: In Progress
Added getters and setters for angle and velocity
Original comment by mohamed....@gmail.com
on 21 Apr 2012 at 6:00
This issue was updated by revision r235.
Status: In Progress
Fixed GraphicsDeviceManager issue
Original comment by mohamed....@gmail.com
on 21 Apr 2012 at 6:53
This issue was updated by revision r237.
Status: In Progress
Added fullscreen variable
Original comment by mohamed....@gmail.com
on 21 Apr 2012 at 7:15
This issue was updated by revision r240.
Status: In Progress
Some Modifications in variable names and replacing some instances with others
inherited!
Original comment by mohamed....@gmail.com
on 21 Apr 2012 at 7:33
This issue was updated by revision r241.
Status: In Progress
Environment2 recommitted (just for convenience, requested from my team mates)
Original comment by mohamed....@gmail.com
on 21 Apr 2012 at 7:40
This issue was updated by revision r246.
Status: In Progress
Added a new GrayScreen instead of the replaced one
Original comment by mohamed....@gmail.com
on 21 Apr 2012 at 8:48
This issue was updated by revision r250.
Status: In Progress
Added connectors between x,y axises and objects
wrote the points on x and y axises
made The code cleaner(connected together with the screen)
Original comment by mohamed....@gmail.com
on 21 Apr 2012 at 11:17
This issue was updated by revision r251.
Status: In Progress
Changed Default resolution to the mostly used resolution on projectors
(1024*768)
Original comment by mohamed....@gmail.com
on 22 Apr 2012 at 12:05
This issue was updated by revision r252.
Status: In Progress
changed the resolution of the gray screen image to 1024*768
Original comment by mohamed....@gmail.com
on 22 Apr 2012 at 12:08
This issue was updated by revision r253.
Status: In Progress
changed the resolution of the x,y Axises image to 1024*768
Original comment by mohamed....@gmail.com
on 22 Apr 2012 at 12:13
This issue was updated by revision r254.
Status: In Progress
More Scalable Screen .
Original comment by mohamed....@gmail.com
on 22 Apr 2012 at 12:26
This issue was updated by revision r259.
Status: In Progress
Created a new way of drawing objects (mapping the drawing position to the
center of the texture instead of being at the top left corner)
Original comment by mohamed....@gmail.com
on 22 Apr 2012 at 12:26
This issue was updated by revision r270.
Status: In Progress
Created a new 2D fish Model
Original comment by mohamed....@gmail.com
on 22 Apr 2012 at 2:49
This issue was updated by revision r271.
Status: In Progress
Added More Scalability in the GUI by introducing some methods that do some
Mathematical mapping
Original comment by mohamed....@gmail.com
on 22 Apr 2012 at 2:53
This issue was updated by revision r273.
Status: In Progress
Making the Method Draw() cleaner and more organized
Original comment by mohamed....@gmail.com
on 22 Apr 2012 at 3:06
This issue was updated by revision r276.
Status: In Progress
Modified when the Objects connector axis will be called (better GUI) (small bug)
Original comment by mohamed....@gmail.com
on 22 Apr 2012 at 3:14
This issue was updated by revision r278.
Status: In Progress
Made the GUI highly resolution independent with minor bugs
Original comment by mohamed....@gmail.com
on 22 Apr 2012 at 3:53
This issue was updated by revision r280.
Status: In Progress
Changing the path of my images
Original comment by mohamed....@gmail.com
on 22 Apr 2012 at 4:00
This issue was updated by revision r282.
Status: In Progress
Changing the path of my images
Original comment by mohamed....@gmail.com
on 22 Apr 2012 at 4:03
This issue was updated by revision r284.
Status: In Progress
ADing a new image set ImageSet2
Original comment by mohamed....@gmail.com
on 22 Apr 2012 at 4:34
This issue was updated by revision r286.
Status: In Progress
Modified some modifications that will make gui better and cleaner rotation of
the predator
Original comment by mohamed....@gmail.com
on 22 Apr 2012 at 5:35
This issue was updated by revision r297.
Status: In Progress
velocity shifted (bug) fixed.
Original comment by mohamed....@gmail.com
on 22 Apr 2012 at 8:55
This issue was updated by revision r301.
Status: In Progress
Y access points inversed.
Original comment by mohamed....@gmail.com
on 22 Apr 2012 at 9:56
This issue was updated by revision r302.
Status: In Progress
Forgot some code commented, now every thing is ok!
Original comment by mohamed....@gmail.com
on 22 Apr 2012 at 9:57
This issue was updated by revision r371.
Status: In Progress
Made a full pixels mapping that allow really huge scalability (i.e can
represent any +ve point on the screen )
Original comment by mohamed....@gmail.com
on 23 Apr 2012 at 9:23
This issue was updated by revision r383.
Status: In Progress
Added More Scalability, however some mapping bugs popped out , will fix asap
isA .
Original comment by mohamed....@gmail.com
on 23 Apr 2012 at 10:36
This issue was updated by revision r386.
Status: In Progress
Added More Scalability.
Solved the axis naming bug .
Solved velocity value (in gray screen) shift bug (partially)
Original comment by mohamed....@gmail.com
on 23 Apr 2012 at 11:40
Zayat, the convention of the Documentation will be as follows, Author,
Summmary, Parameter, Return
Original comment by mohamedra2fat
on 24 Apr 2012 at 10:41
This issue was updated by revision r414.
Status: In Progress
Added a new fish bowl for image set 1
Original comment by mohamed....@gmail.com
on 24 Apr 2012 at 1:41
This issue was updated by revision r415.
Status: In Progress
Added more scalability
Original comment by mohamed....@gmail.com
on 24 Apr 2012 at 1:42
This issue was updated by revision r424.
Status: In Progress
Added more scalability
Made the scaling in terms of the native object sizes sent
Original comment by mohamed....@gmail.com
on 24 Apr 2012 at 2:32
This issue was updated by revision r425.
Status: In Progress
All Code un commented (should be easily integrated with others)
Original comment by mohamed....@gmail.com
on 24 Apr 2012 at 2:36
Original issue reported on code.google.com by
mohamed....@gmail.com
on 13 Apr 2012 at 2:21